The Tuesday Game 4

From D&D Wiki

Date May 16th 2017

Character Level: 12th

Summary

The party heads to the Scaled Cliffs to confront the Mind Flayers. They are spoken to by the Elder Brain through Umi on the way there telling them that their world is doomed and offering them a chance to join them. Predictably, they refuse. Illistair taps into the power given to him by his patron and get some cool ass shadow armor and wings. Mercy is able to manifest a body made of shimmering white light. She has angel wings and a mean looking scythe.

When the start getting close the Scaled Cliffs, the Elder Brain uses Rah's power to kill one of the engines on their ship and it begins sinking towards the water. Most of the party is able to jump off the boat and begin making their way across the cliffs to the pool of stagnant water that Rah's body resides in. Along the way, they have to fight through hordes of mind controlled Dragonborn. Illistair flexes his newfound wings and soars about the battlefield. He notices that some of the Dragonborn are piling barrels on the bridge that connects the two islands. He blows the bridge and flies across the start his fight with the Elder Brain. The rest of the party slogs through breath weapons and bodies to reach the other side of the island.

Illistair's duel with the Elder Brain is short but intense as they both pull out the stops. In the end, Illistair is left on death's door and the Elder Brain seems to have the upper hand. In a final act of desperation, he calls upon the source of the power that his patron gave him, infusing it with all his remaining power, including his life force and hurls himself at the Elder Brain. An explosion rocks the island and after the dust settles, there is no brain, there is no Rah, and a large chunk of the island is missing. The remaining Mind Flayers panic and break formation, being gobbled up by Throden turned T-Rexes by some quick thinking on Umi's part. As the Elder Brain dies, the whole party is assailed with vision of a strange place with an orange sky and two suns. In these vision, they see a strange race of people interacting with the Arkxa. The skies go pitch black and people panic. A being appears before this race of creatures and offers them a deal. They accept this deal and are transformed into the first of the Mind Flayers. The Illithid. They see a vision of an armada of Mind Flayers ships flying through the astral sea and an ever encroaching darkness behind them. A bright light appears in the astral sea and a smaller ship breaks off and heads towards that light.

When the party arrives at the site of the explosion, they see that there is a strange temple hidden inside of the Scaled Cliffs. There are a dozen strange green medium creature sized crystals floating at different points in a large stone contraption that looks very similar to an orrery. Upon hitting the sunlight, the crystals float to the surface and crash into the ground, splitting open to reveal mummified corpses, except for one which continues to float. Umi casts daylight over top the crystal and it opens to reveal a human who falls to the ground.

Upon waking, the human has no idea who he is or what has happened. He appears to have no memories what-so-ever. After a series of questions from Lyle, the group begins helping the newly freed Dragonborn and examining the temple. Lyle and Wit manage to activate the orrery and it shows them a vision of darkness, then blasts them backwards. When the newcomer places his hand on the device, it drains him of a significant portion of his power and shows him the same vision, but he has a flash of memory. There used to be things, the astral sea, where there is now nothing.

Something is coming.

Notes

  • Illistair dies the way he always knew he would, filled with spite and vengeance
  • The party offers to take in the stray Dragonborn of the Scaled Cliffs
  • A new member joins the party!
  • The party receives visions of a great darkness and the Mind Flayer's beginnings