Difference between revisions of "Tuesday Game"

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The party consist of:
== Background ==
Long ago, magic was so prevalent that anyone could use it. It allowed civilization to prosper anywhere. However, it also caused conflicts that lead to immeasurable damage. One such war caused The Rending. A spell so powerful that it sundered the Ley Lines and drained much of the world's magic and split one of the continents in half. 1500 years have passed since then and civilization has adapted and gotten used to this limited magic where one in every thirty people might be able to control the arcane.
 
The party being their adventure as things begin to change. Magic seems to be returning to the world, to some degree. Strange occurrences and shadowy organizations are appeared across the world. Whether they had planned on it or not, they will all be crucial to the fate of this world and how it develops in these new times.
 
== Session Information ==
This game is played using the official Dungeons and Dragons 5th edition tabletop system as well as the official Wizards of the Coast Unearthed Arcana releases. During play, everyone gathers at the dungeon master's house. For battles, a battle mat is used or for simpler encounters, simple narrative known colloquially as the "imagisphere".
 
== The characters ==
*[[Umi]]
*[[Umi]]
*[[Rorgak]]
*[[Rorgak]]
*[[Illistair]]
*<span style="text-decoration:line-through">[[Illistair]]</span>
*[[Nimble]]
*<span style="text-decoration:line-through">[[Nimble]]</span>
*<span style="text-decoration:line-through">[[Balasar Myastan]]</span>
*<span style="text-decoration:line-through">[[Balasar Myastan]]</span>
*[[Witney Bimble]]
*[[Lyle Fellowbottom]]
*Morthis?


The party started off working as a delivery service for a trading company that one of the previous party members was employed by. They would deliver goods that had been shipped in to the remote farming villages that surrounded the city-state Zekarna. Along their route, they began encountering strange occurrences. A tribe of once peaceful Goblins had kidnapped a blacksmith's daughter and brought her to an old crypt to be sacrificed in some dark ritual. The next village's population acted very strangely to the party and, when they went to sleep, abducted them all and brought them to an old temple where a much larger scale dark ritual was underway. They quickly broke free of their bindings and interrupted the ritual. They met a strange teenaged boy who had crystals embedded in his chest and wrist of his right hand. He fled when the ritual was disrupted.
== Play Sessions ==
 
During the fight, an old pipeline that tapped into a large supply of natural gas was broken.


'''''A BUNCH OF SHIT HAPPENED'''''
[[The adventure so far (I wasn't doing recaps before that point)]]


[[The Tuesday Game|March 25th 2017]] || The gang figured out how to exist in fire, water, and earth. Also sweet sweet vengeance.
{| class="wikitable"
! scope="col" | Date
! scope="col" | Summary
|-
| [[The Tuesday Game|April 25th 2017]] || The gang figured out how to exist in fire, water, and earth. Also sweet sweet vengeance.
|-
| [[The Tuesday Game 2|May 2nd 2017]] || One plane down, three to go! But what's with all the commotion about in Zakarna?
|-
| [[The Tuesday Game 3|May 9th 2017]] || The death of a stinky hero, plans for more sweet sweet vengeance, and strange family ties.
|-
| [[The Tuesday Game 4|May 16th 2017]] || Illistair gives the Mind Flayers a major headache, and the past comes to the present.
|}


This game takes place in the [[GR_Local_Game|Grand Rapids local game world]]
This game takes place in the world of the [[GR_Local_Game|Normal Tuesday Game]]

Latest revision as of 12:57, 23 May 2017

Background

Long ago, magic was so prevalent that anyone could use it. It allowed civilization to prosper anywhere. However, it also caused conflicts that lead to immeasurable damage. One such war caused The Rending. A spell so powerful that it sundered the Ley Lines and drained much of the world's magic and split one of the continents in half. 1500 years have passed since then and civilization has adapted and gotten used to this limited magic where one in every thirty people might be able to control the arcane.

The party being their adventure as things begin to change. Magic seems to be returning to the world, to some degree. Strange occurrences and shadowy organizations are appeared across the world. Whether they had planned on it or not, they will all be crucial to the fate of this world and how it develops in these new times.

Session Information

This game is played using the official Dungeons and Dragons 5th edition tabletop system as well as the official Wizards of the Coast Unearthed Arcana releases. During play, everyone gathers at the dungeon master's house. For battles, a battle mat is used or for simpler encounters, simple narrative known colloquially as the "imagisphere".

The characters

Play Sessions

The adventure so far (I wasn't doing recaps before that point)

Date Summary
April 25th 2017 The gang figured out how to exist in fire, water, and earth. Also sweet sweet vengeance.
May 2nd 2017 One plane down, three to go! But what's with all the commotion about in Zakarna?
May 9th 2017 The death of a stinky hero, plans for more sweet sweet vengeance, and strange family ties.
May 16th 2017 Illistair gives the Mind Flayers a major headache, and the past comes to the present.

This game takes place in the world of the Normal Tuesday Game