SKM-19 Archive
From D&D Wiki
Notes Archive
12/27/2020
- We're at Vibreclean, a front to tunnel into caves under the city
- We enter the building, and Pepper "Fonzie's" the employee's only door
- We head back into the building of automated laundry machines
- Bun and Pepper note a loose panel that opens to lead down to a basement, we head down
- We come to a 10x15' cinder block room and Crash spots a loose area that leads to a downward slope...
- We enter the "Caves of Pilgrimage"
- We come across a box with an electronic lock--luckily, we have the keycard. (Phew)
- We move a curtain to reveal a series of holograms and a weird, gross lichen
- The holograms seem to be something that depicts Shirren "culture" and how choices are varying in weight
- Suddenly, a giant fungus monster starts beating our asses (namely Bunn's)
- We drop the fungus then walk through an illusiary wall
- On the hallway walls, Pepper notices carvings in the wall that represent space travel... longer and longer as we go down the hallway
- We find some traps. but it's fine
- We come to some writing/baas reliefs in Shirren that's about "The Dawn of Friendship," a peaceful time and Shirren shaking hands with multiple races of people
- We enter a small shrine area where there is a poem carved into the western wall
- There's a wrapped package and some half-burned incense (not recent)
- There's a list of Shirren names, seems to be lists of crew member
- The Poem is slightly eroded, but the poem is about loss and mourning, grief, growth, and change.
- This must be lists of Shirren ships that were lost
- We come across a flooded room, 4ft deep
- Bunn goes to walk in the water but Scout stops him, "I don't need to breathe, so if I need to swim it's not an issue"
- Scout steps in the water and is IMMEDIATELY attacked by a FUCKING SNAKE-SHARK
- 2 rounds later he is SWALLOWED WHOLE, but not before he crits the beast and knocks its dex down -2
- Everyone is screaming.
- Scout gets knocked unconscious in this monster's body
- The gang kills the monster and BARELY manages to get him out of the stomach in time to save him
- We heal up a little then head across the now cleared water
- We come across a tall amber column that gives off a slight warmth
- There is a shrine with an insectoid head carved in it
- A hologram of a Shirren appears, then turns into motes of light...
- Bunn identifies that the column has deep healing magic
- SUDDENLY THE COLUMN DISENTEGRATES
- AND A GIANT BUG APPEARS
- FUCK
- We barely survive the fight, Bunn delivering the final blow on his final hit point
- We look into one more room after the fight to find a bunch of styff
- We find some keepsakes from another planet, each one is filled with shades of viscious oily fluid
- Essentially snowglobes, Scout takes one
- We find a trunk and Crash figures out how to open it
- Inside we find devotional icons to Hylax
- A set of Ceremonial Robes
- An Antique datapad
- The datapad has full schematics of the caves
- There is a journal about a woman who was aiding the Pilgrims who came to her
- Some musings of The Forever Reliquary... but no idea what it is. She looks forward to seeing it herself.
- A long narrow box that contains a Staff of Mystic Healing
- We find some keepsakes from another planet, each one is filled with shades of viscious oily fluid
- We head back to the SDF
- Xelanon thanks us for bringing back the relics. He gives us some credits (in the doc)
- Nejerri tells us we're on temp leave aka we have a bunch of time to fully heal up
- Time to buy new stuff, sell stuff, buy ammo
- Scout is OUT OF BULLETS for his pistol
- SCOUT NEEDS BETTER GUNS FOR NEXT Time
- AND WE LEVELED UP!!!!