Randir
From D&D Wiki
Randir is a Firbolg
Play Notes
6/15/2019
- The festival is beginning
- We meet a warrior (Human) and a half-elf druid
- Randir warns the half elf about the bad monster (corrupted mountain lion)
- Randir is very freaked out by this corruption of nature
- Before they leave to "go adventure", Randir warns the half-elf that he must heed his warning
- The half-elf gives Randir a pendant of petrified Ironwood, in the shape of a a teardrop
- He senses some kind of power in it, but not FROM the wood.
- He puts it on and senses a presence of home...
- We decide to head out into the mountains towards where we think the clay came from
- We bought some poison cure and a potion of healing
- We travel for the rest of the day and rest
- In the night, Harold the Ranger shows up and let's Randir (who is on watch) that he has been investigating the caves and have marked the ones he cleared / investigated
- He warns them about the mountain being perilous for people who are not prepared to climb
- We push into a cave, and find it worn...
- We discover a few rusted bits, but then... A SNAKE! IT'S CORRUPTED!
- We kill the snake and find some papers! And a DOOR!!!!
= Side notes
- Ironwood is a holy tree in the forests for Randir
- The trees are never harvested, but instead are used when branches naturally break or lightning strikes
- Speaking to Ironwood trees is like speaking to an old wizend monk who only speaks in high metaphor
- If you can interpret these trees well, you are something of a holy person in the forest