Mirror

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Background

Nathaniel VonEvert spent the years before becoming a runner in a college that specialized in the arcane arts. His mother was a very talented arcanist and his father came from money, so they had the means to give him as good an education as money could buy. However, Nathaniel didn't apply himself to his studies, instead spent his college years at parties and experimenting with different things. One of those things was a shooting range that his friend took him to. It was at that moment that Nathaniel fully realized his love for ballistic weaponry. He kept up to date on the latest announcements from all the major weapon makers.

Things came to a tipping point when he used some of the tuition money his parents had give him to get a smart link system embedded into his eye. His mother was furious that he had damaged his soul/magic potential and his father was equally upset that his money had gone to waste. They kicked him out of their lives, taking everything away from him, save for the spirit mentor they had bought for him. The spirit did not care about such earthly concerns, understanding only that it had a contract to fulfill.

No longer having the vast financial resources he had grown accustomed to, Nathaniel quickly ran afoul of several very short tempered arms dealers. Rather than ending up at the bottom of a lake somewhere, Nathaniel adopted the persona of Smoking Mirror and took to balancing the scales by doing jobs for the people that he owed money. The work suited him, and after he had payed off what he owed, he wasn't sure what else to do with himself. He didn't want to keep working for the people he had previously slighted by not paying them on time, which is how he ended up running for Orphan when she returned to Detroit.

Appearance

Smoke and Mirrors is a dwarf of average height (for a dwarf) with medium length hair and a beard that he likes to keep short after it was grabbed one too many times in scuffles. He wears a robe-like coat that conceals his armored clothing and plethora of weaponry.

Skills

Spell Casting

Adept in the ways of magic, Mirrors specializes in illusory and mind-altering magic.

Combat

Having a longstanding interest in firearms, Mirrors has more than a little knowledge of the various forms of weaponry on the streets as well as a sordid past of testing them out for himself. While working, he's known to carry upwards of four high-powered firearms on him, all ready for easy usage, some even smartlinked to his eyewear for targeting assistance.

Contacts

Orphan

One of the first contacts that Mirror made after leaving the academy, Orphan was his source of the work that allowed him to survive on his own and improve his skills.

Amina

Dynamite

Hammah

items

Monies:62,500

Colt Government 2066 (Smart Link) [Concealable Holster] -3 to observer Acc: 6(8) Damage: 7P AP: -1 Mode: SA Ammo: 14(c) (2 clips) Taken by Deadman

Ares Crusader II (Smart Link) [Concealable Holster] Acc: 5(7) Damage: 7P AP: None Mode: SA/BF RC: 2 Ammo: 40(c) (2 clips) -2 bullets from 1 clip | Currently loaded with AP rounds Taken by Deadman

Short Barrel Defiance T-250 (Smartlink) Acc: 4(6) Damage: 9P AP: -1 Mode: SS/SA Ammo: 5(m) (2 mags)

(2)Streetline Special [Concealable Holster] {Hidden Arm Sling} -5 to observer Acc: 4 Damage: 6P AP: None Mode: SA Ammo: 6(c) (6 clips)

Remington 950 Acc: 7 Damage: 12P AP: -4 Mode: SS Ammo: 5(m) (1 mags)

(3)Concealable Holster -1 items concealability

Hidden Arm Sling Quick Draw threshold 2, -1 item concealability - Taken by Deadman

Armor Clothing Armor Rating: 6

(40)APDS (armor piercing rounds) -4 AP | (currently loaded in weapon)

Comlink

(5) Stimpack/Rating 4 Remove 4 stun damage (lasts 40 minutes). After 40 minutes, take 5 unresisted stun damage taken by Killy

Qualities

    Mentor Spirit: Cat
  • 5 Karma
  • Purchased by wealthy parents, the spirit cat by the name of Imupthapup (alternatively nicknamed "Hank") has helped foster Mirror's magical growth over time. In touch with the spirit plane as well as magic in the world around them, Hank can often pick up on details that Mirror and friends might miss.

    • Advantages
      • +2 Gymnastics Tests
      • +2 Illusion spells/preparations/rituals
    • Disadvantages
    • Cat magicians toy with their prey. UNless you succeed a Charisma + Willpower(3) Test at the start of combat, you cannot make an attack that incapacitates your target. If you take any Physical damage, all the playing around stops.