SKM-19 Archive

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Notes Archive

12/27/2020

  • We're at Vibreclean, a front to tunnel into caves under the city
  • We enter the building, and Pepper "Fonzie's" the employee's only door
  • We head back into the building of automated laundry machines
  • Bun and Pepper note a loose panel that opens to lead down to a basement, we head down
  • We come to a 10x15 cinder block room and Crash spots a loose area that leads to a downward slope...
  • We enter the "Caves of Pilgrimage"
  • We come across a box with an electronic lock, luckily, we have the keycard. (Phew)
  • We move a curtain to reveal a series of holograms and a weird, gross lichen
  • The holograms seem to be something that depicts Shirren "culture" and how choices are varying in weight
  • Suddenly, a giant fungus monster starts beating our asses (namely Bunn's)
  • We drop the fungus then walk through an illusiary wall
  • On the hallway walls, Pepper notices carvings in the wall that represent space travel... longer and longer as we go down the hallway
  • We find some traps. but it's fine
  • We come to some writing/baas reliefs in Shirren that's about "The Dawn of Friendship," a peaceful time and Shirren shaking hands with multiple races of people
  • We enter a small shrine area where there is a poem carved into the western wall
    • There's a wrapped package and some half-burned incense (not recent)
    • There's a list of Shirren names, seems to be lists of crew member
    • The Poem is slightly eroded, but the poem is about loss and mourning, grief, growth, and change.
      • This must be lists of Shirren ships that were lost
  • We come across a flooded room, 4ft deep
  • Bunn goes to walk in the water but Scout stops him, "I don't need to breathe, so if I need to swim it's not an issue"

12/13/2020

  • WE CONTINUE THE FIGHT
  • They surrender and we arrest those who survive
  • We take a bunch of stuff from these dudes (see google sheet)
  • We get a map of some caves
    • When we overlay it with some of the city, we find a cavern under a temple of Hylax
    • The temple is the HOUSE OF FRIENDSHIP
    • The "Entrance" is under a place called Vibreclean
  • So we call on our buddy Xelonan
    • He thinks the tunnels are hundreds of years old, maybe an old Shirren settlement?
    • He notices a language of his people BEFORE the swarm
  • Nejeeri wants us to investigate the caves as emergency shelters if/when the Swarm shows up
  • We ask Xelonan about the Reckoners
    • He doesn't know about them, but he knows some people who try to find good faith in the swarm to be spared.
    • The Swarm can't be reasoned with
  • Xelanon looks tired tho