SKM-19 Archive
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Notes Archive
12/27/2020
- We're at Vibreclean, a front to tunnel into caves under the city
- We enter the building, and Pepper "Fonzie's" the employee's only door
- We head back into the building of automated laundry machines
- Bun and Pepper note a loose panel that opens to lead down to a basement, we head down
- We come to a 10x15 cinder block room and Crash spots a loose area that leads to a downward slope...
- We enter the "Caves of Pilgrimage"
- We come across a box with an electronic lock, luckily, we have the keycard. (Phew)
- We move a curtain to reveal a series of holograms and a weird, gross lichen
- The holograms seem to be something that depicts Shirren "culture" and how choices are varying in weight
- Suddenly, a giant fungus monster starts beating our asses (namely Bunn's)
- We drop the fungus then walk through an illusiary wall
- On the hallway walls, Pepper notices carvings in the wall that represent space travel... longer and longer as we go down the hallway
- We find some traps. but it's fine
- We come to some writing/baas reliefs in Shirren that's about "The Dawn of Friendship," a peaceful time and Shirren shaking hands with multiple races of people
- We enter a small shrine area where there is a poem carved into the western wall
- There's a wrapped package and some half-burned incense (not recent)
- There's a list of Shirren names, seems to be lists of crew member
- The Poem is slightly eroded, but the poem is about loss and mourning, grief, growth, and change.
- This must be lists of Shirren ships that were lost
- We come across a flooded room, 4ft deep
- Bunn goes to walk in the water but Scout stops him, "I don't need to breathe, so if I need to swim it's not an issue"
12/13/2020
- WE CONTINUE THE FIGHT
- They surrender and we arrest those who survive
- We take a bunch of stuff from these dudes (see google sheet)
- We get a map of some caves
- When we overlay it with some of the city, we find a cavern under a temple of Hylax
- The temple is the HOUSE OF FRIENDSHIP
- The "Entrance" is under a place called Vibreclean
- So we call on our buddy Xelonan
- He thinks the tunnels are hundreds of years old, maybe an old Shirren settlement?
- He notices a language of his people BEFORE the swarm
- Nejeeri wants us to investigate the caves as emergency shelters if/when the Swarm shows up
- We ask Xelonan about the Reckoners
- He doesn't know about them, but he knows some people who try to find good faith in the swarm to be spared.
- The Swarm can't be reasoned with
- Xelanon looks tired tho