Difference between revisions of "Shadowbuns"
From D&D Wiki
Line 10: | Line 10: | ||
|+ <h2 align="left">Session History</h2> | |+ <h2 align="left">Session History</h2> | ||
!|Session Number | !|Session Number | ||
!|Date | |||
!|Description | !|Description | ||
|- | |- | ||
|[[Welcome to the Sprawl | Session 1]] || Deadman and MRV hit the Sprawl and rustle up a job bugging a | |[[Welcome to the Sprawl | Session 1]] || FEB-'16(?) || Deadman and MRV hit the Sprawl and rustle up a job bugging a power facility. | ||
|- | |- | ||
|[[Private Party | Session 2]] || Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event. | |[[Private Party | Session 2]] || REDACTED || Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event. | ||
|- | |- | ||
|[[Enter The Void (flashback) | Session 3 (flashback)]] || MRV, Killy, and Mirror rob a club on its last night, and make quite the mess. | |[[Enter The Void (flashback) | Session 3 (flashback)]] || REDACTED || MRV, Killy, and Mirror rob a club on its last night, and make quite the mess. | ||
|- | |- | ||
|[[Private Party | Session 4]] || The gang reaches the security room, and successfully extracts their target. | |[[Private Party | Session 4]] || REDACTED || The gang reaches the security room, and successfully extracts their target. | ||
|- | |- | ||
|[[Private Party | Session 5]] || With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights. | |[[Private Party | Session 5]] || REDACTED || With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights. | ||
|- | |- | ||
|[[Making Friends and Kidnapping People | Session 6]] || The team meets a new contact, the smuggler Amina, and accepts a job from her. | |[[Making Friends and Kidnapping People | Session 6]] || REDACTED || The team meets a new contact, the smuggler Amina, and accepts a job from her. | ||
|- | |- | ||
|[[Mr. 2 Million Dollars | Session 7]] || The gang accepts a mission from a corporate Johnson to recover a hard drive. | |[[Mr. 2 Million Dollars | Session 7]] || REDACTED || The gang accepts a mission from a corporate Johnson to recover a hard drive. | ||
|- | |- | ||
|[[Mr. 2 Million Dollars | Session 8]] || Sleuthing around on Golden Street. | |[[Mr. 2 Million Dollars | Session 8]] || REDACTED || Sleuthing around on Golden Street. | ||
|- | |- | ||
|[[Mr. 2 Million Dollars | Session 9]] || Diving into the barrens; Mirror dies at the hands of The Cutters. | |[[Mr. 2 Million Dollars | Session 9]] || 2017-03-04 || Diving into the barrens; Mirror dies at the hands of The Cutters. | ||
|- | |- | ||
|[[Mr. 2 Million Dollars | Session 10]] || The team meets Doc and escapes the barrens. A meet with the Johnson goes bad. | |[[Mr. 2 Million Dollars | Session 10]] || 2017-08-05 || The team meets Doc and escapes the barrens. A meet with the Johnson goes bad. | ||
|- | |- | ||
|[[Hard Rain | Session 11]] || The team gets a helping hand from Amina, heals up in The Hive, and encounters some trouble in the sewers. | |[[Hard Rain | Session 11]] || 2017-09-16 || The team gets a helping hand from Amina, heals up in The Hive, and encounters some trouble in the sewers. | ||
|- | |- | ||
| Session 12 || Looking into old entrances to the Ares Screw. | | Session 12 || 2017-11-11 || Looking into old entrances to the Ares Screw. | ||
|- | |- | ||
| Session 13 || A New Challenger Appears! Leslie is back and it's time to take down the Archduke. | | Session 13 || 2017-12-02 || A New Challenger Appears! Leslie is back and it's time to take down the Archduke. | ||
|- | |- | ||
| Session 14 || The crew accepts a job from C-Bone to clear a rival gang out of his neighborhood. | | Session 14 || 2018-02-14 || The crew accepts a job from C-Bone to clear a rival gang out of his neighborhood. | ||
|- | |- | ||
| Session 15 || The crew finishes their job for C-Bone and gains a basement hideout. | | Session 15 || 2018-03-31 || The crew finishes their job for C-Bone and gains a basement hideout. | ||
|- | |- | ||
| Session 16 || Took a job from Doc's gym owner contact, Loudmouth: Find and steal a potentially magical amulet. | | Session 16 || 2018-05-12 || Took a job from Doc's gym owner contact, Loudmouth: Find and steal a potentially magical amulet. | ||
|- | |- | ||
| Session 17 || B&E mode activate. Locks picked. Drugs administered. Amulet lifted. Cars stolen. Nuyen made. | | Session 17 || 2018-07-01 || B&E mode activate. Locks picked. Drugs administered. Amulet lifted. Cars stolen. Nuyen made. | ||
|- | |- | ||
| Session 18 || | | Session 18 || 2018-07-05 || The crew does some scouting; starts a cleaning business. | ||
|- | |||
| Session 19 || || | |||
|} | |} | ||
Revision as of 12:30, 6 July 2018
Setting and Background
Campaign Relevant Maps
Session Number | Date | Description |
---|---|---|
Session 1 | FEB-'16(?) | Deadman and MRV hit the Sprawl and rustle up a job bugging a power facility. |
Session 2 | REDACTED | Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event. |
Session 3 (flashback) | REDACTED | MRV, Killy, and Mirror rob a club on its last night, and make quite the mess. |
Session 4 | REDACTED | The gang reaches the security room, and successfully extracts their target. |
Session 5 | REDACTED | With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights. |
Session 6 | REDACTED | The team meets a new contact, the smuggler Amina, and accepts a job from her. |
Session 7 | REDACTED | The gang accepts a mission from a corporate Johnson to recover a hard drive. |
Session 8 | REDACTED | Sleuthing around on Golden Street. |
Session 9 | 2017-03-04 | Diving into the barrens; Mirror dies at the hands of The Cutters. |
Session 10 | 2017-08-05 | The team meets Doc and escapes the barrens. A meet with the Johnson goes bad. |
Session 11 | 2017-09-16 | The team gets a helping hand from Amina, heals up in The Hive, and encounters some trouble in the sewers. |
Session 12 | 2017-11-11 | Looking into old entrances to the Ares Screw. |
Session 13 | 2017-12-02 | A New Challenger Appears! Leslie is back and it's time to take down the Archduke. |
Session 14 | 2018-02-14 | The crew accepts a job from C-Bone to clear a rival gang out of his neighborhood. |
Session 15 | 2018-03-31 | The crew finishes their job for C-Bone and gains a basement hideout. |
Session 16 | 2018-05-12 | Took a job from Doc's gym owner contact, Loudmouth: Find and steal a potentially magical amulet. |
Session 17 | 2018-07-01 | B&E mode activate. Locks picked. Drugs administered. Amulet lifted. Cars stolen. Nuyen made. |
Session 18 | 2018-07-05 | The crew does some scouting; starts a cleaning business. |
Session 19 |
The Player Characters
Contacts and Notable NPCs
Contacts and Acquaintances
Other Shadowrunners
Independants
Figures in Organized Crime
Corporate Agents
- Henry Johnston
- "Mr. Two Million Dollars"
- Robert Green
Celebrities
Relevant Corporations and Criminal Organizations
- Ares Macrotechnology
- Mitsuhama Computer Technologies
- Renraku Systems
- Project Titan
- Brilliance Enterprises
- Golden Lotus
- The Family
- The Cutters
- Knight Errant
- Lone Star Security Services
Places of Interest
Greater Detroit Metropolitan Complex
- The Old City Bazaar
- The Chopping Block
- The Treasure Trove
- Dim Summit
- The Lucky Seven
- Cafe T.M.
- Terminus
- The Barrens (Detroit)
- The Hive
- The remnants of an old failed subway station reclaimed by the surrounding neighborhood and used as a marketplace.
- A upscale chophouse owned by former shadowrunner Wing.
- Talismonger shop that sells magic curiosities. Located in the Old City Bazaar.
- Dumpling house on the rooftop of a former office building.
- Bar and restaurant on Golden Street.
- Cafe with matrix access, owned by Dylan Foster. Connected to the Slicers.
- A matrix bar and gaming club with a physical location just off Golden Street. Owned by the Slicers.
- Low income, high crime areas at the edges of the Detroit Sprawl. Main regions lie to the southeast and north.
- High density civilian housing just outside the Detroit wall.