Difference between revisions of "Shadowbuns"
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== Session History == | == Session History == | ||
<ul> | <ul> | ||
<li> | <li>[[Welcome to the Sprawl | Session 1]] - Deadman and MRV hit the Sprawl and rustle up a job bugging a Corp facility.</li> | ||
<li> | <li>[[Private Party | Session 2]] - Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event.</li> | ||
<li> | <li>[[Enter The Void (flashback) | Session 3 (flashback)]] - MRV, Killy, and Mirror rob a club on its last night, and make quite the mess.</li> | ||
<li>Session 4 - | <li>[[Private Party | Session 4]] - The gang reaches the security room, and successfully extracts their target.</li> | ||
<li>Session 5 - | <li>[[Private Party | Session 5]] - With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights. </li> | ||
<li> | <li>[[Making Friends and Kidnapping People | Session 6]] - The team meets a new contact, the smuggler Amina, and accepts a job from her.</li> | ||
<li> | <li>[[Mr. 2 Million Dollars | Session 7]] - The gang accepts a mission from a corporate Johnson to recover a hard drive.</li> | ||
<li> | <li>[[Mr. 2 Million Dollars | Session 8]] - Sleuthing around on Golden Street.</li> | ||
<li> | <li>[[Mr. 2 Million Dollars | Session 9]] - Diving into the barrens; Mirror dies at the hands of The Cutters.</li> | ||
<li> | <li>[[Mr. 2 Million Dollars | Session 10]] - The team meets Doc and escapes the barrens. A meet with the Johnson goes bad.</li> | ||
<li>Session 11</li> | |||
</ul> | </ul> | ||
Revision as of 02:54, 30 July 2017
Setting and Background
Campaign Relevant Maps
Session History
- Session 1 - Deadman and MRV hit the Sprawl and rustle up a job bugging a Corp facility.
- Session 2 - Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event.
- Session 3 (flashback) - MRV, Killy, and Mirror rob a club on its last night, and make quite the mess.
- Session 4 - The gang reaches the security room, and successfully extracts their target.
- Session 5 - With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights.
- Session 6 - The team meets a new contact, the smuggler Amina, and accepts a job from her.
- Session 7 - The gang accepts a mission from a corporate Johnson to recover a hard drive.
- Session 8 - Sleuthing around on Golden Street.
- Session 9 - Diving into the barrens; Mirror dies at the hands of The Cutters.
- Session 10 - The team meets Doc and escapes the barrens. A meet with the Johnson goes bad.
- Session 11
The Player Characters
Contacts and Notable NPCs
Frequently Used Contacts
Other Shadowrunners
Independants
Figures in Organized Crime
Corporate Agents
- Henry Johnston
- "Mr. Two Million Dollars"
- Robert Green
Celebrities
Relevant Corporations and Criminal Organizations
- Ares Macrotechnology
- Mitsuhama Computer Technologies
- Renraku Systems
- Project Titan
- Brilliance Enterprises
- Golden Lotus
- The Family
- The Cutters
- Knight Errant
- Lone Star Security Services
Places of Interest
- The Old City Bazaar
- The Chopping Block
- The Treasure Trove
- Dim Summit
- The Lucky Seven
- Cafe T.M.
- The remnants of an old failed subway station reclaimed by the surrounding neighborhood and used as a marketplace.
- A upscale chophouse owned by former shadowrunner 'Wing'.
- Talismonger shop that sells magic curiosities. Located in the Old City Bazaar.
- Dumpling house on the rooftop of a former office building.
- Bar and restaurant on Golden Street.
- Cafe with matrix access, owned by Dylan Foster. Connected to the Slicers.