Difference between revisions of "Shadowbuns"
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< | |+ <h3>Session History</h3> | ||
!|Session Number | |||
!|Description | |||
|- | |||
|[[Welcome to the Sprawl | Session 1]] || Deadman and MRV hit the Sprawl and rustle up a job bugging a Corp facility. | |||
|- | |||
|[[Private Party | Session 2]] || Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event. | |||
|- | |||
|[[Enter The Void (flashback) | Session 3 (flashback)]] || MRV, Killy, and Mirror rob a club on its last night, and make quite the mess. | |||
|- | |||
|[[Private Party | Session 4]] || The gang reaches the security room, and successfully extracts their target. | |||
|- | |||
|[[Private Party | Session 5]] || With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights. | |||
|- | |||
|[[Making Friends and Kidnapping People | Session 6]] || The team meets a new contact, the smuggler Amina, and accepts a job from her. | |||
|- | |||
|[[Mr. 2 Million Dollars | Session 7]] || The gang accepts a mission from a corporate Johnson to recover a hard drive. | |||
|- | |||
|[[Mr. 2 Million Dollars | Session 8]] || Sleuthing around on Golden Street. | |||
|- | |||
|[[Mr. 2 Million Dollars | Session 9]] || Diving into the barrens; Mirror dies at the hands of The Cutters. | |||
|- | |||
|[[Mr. 2 Million Dollars | Session 10]] || The team meets Doc and escapes the barrens. A meet with the Johnson goes bad. | |||
|- | |||
|Session 11 | |||
|} | |||
== The Player Characters == | == The Player Characters == |
Revision as of 23:45, 30 July 2017
Setting and Background
Campaign Relevant Maps
Session Number | Description |
---|---|
Session 1 | Deadman and MRV hit the Sprawl and rustle up a job bugging a Corp facility. |
Session 2 | Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event. |
Session 3 (flashback) | MRV, Killy, and Mirror rob a club on its last night, and make quite the mess. |
Session 4 | The gang reaches the security room, and successfully extracts their target. |
Session 5 | With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights. |
Session 6 | The team meets a new contact, the smuggler Amina, and accepts a job from her. |
Session 7 | The gang accepts a mission from a corporate Johnson to recover a hard drive. |
Session 8 | Sleuthing around on Golden Street. |
Session 9 | Diving into the barrens; Mirror dies at the hands of The Cutters. |
Session 10 | The team meets Doc and escapes the barrens. A meet with the Johnson goes bad. |
Session 11 |
The Player Characters
Contacts and Notable NPCs
Frequently Used Contacts
Other Shadowrunners
Independants
Figures in Organized Crime
Corporate Agents
- Henry Johnston
- "Mr. Two Million Dollars"
- Robert Green
Celebrities
Relevant Corporations and Criminal Organizations
- Ares Macrotechnology
- Mitsuhama Computer Technologies
- Renraku Systems
- Project Titan
- Brilliance Enterprises
- Golden Lotus
- The Family
- The Cutters
- Knight Errant
- Lone Star Security Services
Places of Interest
- The Old City Bazaar
- The Chopping Block
- The Treasure Trove
- Dim Summit
- The Lucky Seven
- Cafe T.M.
- The Barrens (Detroit)
- The Hive
- The remnants of an old failed subway station reclaimed by the surrounding neighborhood and used as a marketplace.
- A upscale chophouse owned by former shadowrunner 'Wing'.
- Talismonger shop that sells magic curiosities. Located in the Old City Bazaar.
- Dumpling house on the rooftop of a former office building.
- Bar and restaurant on Golden Street.
- Cafe with matrix access, owned by Dylan Foster. Connected to the Slicers.
- Low income, high crime area southeast of the Detroit Hub
- High density civilian housing just outside the Detroit wall.