Difference between revisions of "Sunday Game"
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== Background == | |||
A crazed wizard, aided by powerful dragons and demons, attempted a ritual to slay the gods and bring about a "new age" to the world. In response, a group of adventurers banded together in an effort to stop him. This game is not about them. This game is about the aftermath of their assault on the wizard's stronghold which ended in a partial success at best. The spell went off, but not as intended. The wizard and the party were both destroyed and the world almost followed suit. The continents cracked and shifted, weather patterns shifted drastically, no longer following predictable patterns and flowing against an order that made sense. | |||
The | Life didn't die out, but living isn't easy. Most of the world exists in a permanent cold, somewhere between fall and winter, save for any land around the equator which enjoys seasons similar to southern Indiana or Kentucky. This game follows a group of adventurers trying to survive in a land 300 years after the end of the world. | ||
*Jezzara "Summersworth" T'sarran | |||
*Fargrim Frostbeard | == Session Information == | ||
*Veiko | This game is played using the official Dungeons and Dragons 5th edition tabletop system as well as the official Wizards of the Coast Unearthed Arcana releases. During play, everyone gathers at the dungeon master's house. For battles, a battle mat is used or for simpler encounters, simple narrative known colloquially as the "imagisphere". | ||
*Krom Vuplu | |||
== The characters == | |||
*[[Jezzara "Summersworth" T'sarran]] | |||
*[[Fargrim Frostbeard]] | |||
*[[Veiko]] | |||
*[[Krom Vuplu]] | |||
== Play Sessions == | == Play Sessions == |
Revision as of 01:36, 28 April 2017
Background
A crazed wizard, aided by powerful dragons and demons, attempted a ritual to slay the gods and bring about a "new age" to the world. In response, a group of adventurers banded together in an effort to stop him. This game is not about them. This game is about the aftermath of their assault on the wizard's stronghold which ended in a partial success at best. The spell went off, but not as intended. The wizard and the party were both destroyed and the world almost followed suit. The continents cracked and shifted, weather patterns shifted drastically, no longer following predictable patterns and flowing against an order that made sense.
Life didn't die out, but living isn't easy. Most of the world exists in a permanent cold, somewhere between fall and winter, save for any land around the equator which enjoys seasons similar to southern Indiana or Kentucky. This game follows a group of adventurers trying to survive in a land 300 years after the end of the world.
Session Information
This game is played using the official Dungeons and Dragons 5th edition tabletop system as well as the official Wizards of the Coast Unearthed Arcana releases. During play, everyone gathers at the dungeon master's house. For battles, a battle mat is used or for simpler encounters, simple narrative known colloquially as the "imagisphere".
The characters
Play Sessions
Date | Summary |
---|---|
March 23rd 2017 | It's the end of the world as we know it (well actually that was a while go) |
This game takes place in the world of the Normal Sunday Game