Difference between revisions of "Shadowbuns"
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| Session 14 || The crew accepts a job from C-Bone to clear a rival gang out of his neighborhood. | | Session 14 || The crew accepts a job from C-Bone to clear a rival gang out of his neighborhood. | ||
|- | |- | ||
| Session 15 || | | Session 15 || The crew finishes their job for C-Bone and gains a basement hideout. | ||
|- | |||
| Session 16 || Took a job from Doc's gym owner contact, Loudmouth: Find and steal a potentially magical amulet. | |||
|- | |||
| Session 17 || B&E mode activate. Locks picked. Drugs administered. Amulet lifted. Cars stolen. Nuyen made. | |||
|- | |||
| Session 18 || | |||
|} | |} | ||
Revision as of 12:56, 5 July 2018
Setting and Background
Campaign Relevant Maps
Session Number | Description |
---|---|
Session 1 | Deadman and MRV hit the Sprawl and rustle up a job bugging a Corp facility. |
Session 2 | Deadman, MRV, Killy, and Mirror accept a job from Orphan to retrieve an engineer from an Ares gala event. |
Session 3 (flashback) | MRV, Killy, and Mirror rob a club on its last night, and make quite the mess. |
Session 4 | The gang reaches the security room, and successfully extracts their target. |
Session 5 | With the job done, the escape plan is 'go' and the team manages to make it out with only a few gunfights. |
Session 6 | The team meets a new contact, the smuggler Amina, and accepts a job from her. |
Session 7 | The gang accepts a mission from a corporate Johnson to recover a hard drive. |
Session 8 | Sleuthing around on Golden Street. |
Session 9 | Diving into the barrens; Mirror dies at the hands of The Cutters. |
Session 10 | The team meets Doc and escapes the barrens. A meet with the Johnson goes bad. |
Session 11 | The team gets a helping hand from Amina, heals up in The Hive, and encounters some trouble in the sewers. |
Session 12 | Looking into old entrances to the Ares Screw. |
Session 13 | A New Challenger Appears! Leslie is back and it's time to take down the Archduke. |
Session 14 | The crew accepts a job from C-Bone to clear a rival gang out of his neighborhood. |
Session 15 | The crew finishes their job for C-Bone and gains a basement hideout. |
Session 16 | Took a job from Doc's gym owner contact, Loudmouth: Find and steal a potentially magical amulet. |
Session 17 | B&E mode activate. Locks picked. Drugs administered. Amulet lifted. Cars stolen. Nuyen made. |
Session 18 |
The Player Characters
Contacts and Notable NPCs
Contacts and Acquaintances
Other Shadowrunners
- Orphan
- Dynamite - [Deceased]
- Felix Alvarez
- Lily
- Nikolai
Independants
- The Host - [Deceased]
- Amina
- D4ve - [Deceased]
- The Archduke
Figures in Organized Crime
Corporate Agents
- Henry Johnston
- "Mr. Two Million Dollars"
- Robert Green
Celebrities
Relevant Corporations and Criminal Organizations
- Ares Macrotechnology
- Mitsuhama Computer Technologies
- Renraku Systems
- Project Titan
- Brilliance Enterprises
- Golden Lotus
- The Family
- The Cutters
- Knight Errant
- Lone Star Security Services
Places of Interest
Greater Detroit Metropolitan Complex
- The Old City Bazaar
- The Chopping Block
- The Treasure Trove
- Dim Summit
- The Lucky Seven
- Cafe T.M.
- Terminus
- The Barrens (Detroit)
- The Hive
- The remnants of an old failed subway station reclaimed by the surrounding neighborhood and used as a marketplace.
- A upscale chophouse owned by former shadowrunner Wing.
- Talismonger shop that sells magic curiosities. Located in the Old City Bazaar.
- Dumpling house on the rooftop of a former office building.
- Bar and restaurant on Golden Street.
- Cafe with matrix access, owned by Dylan Foster. Connected to the Slicers.
- A matrix bar and gaming club with a physical location just off Golden Street. Owned by the Slicers.
- Low income, high crime areas at the edges of the Detroit Sprawl. Main regions lie to the southeast and north.
- High density civilian housing just outside the Detroit wall.