Difference between revisions of "Deadman"

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* Increased pistols from 4 to 5 (10 karma)
* Increased pistols from 4 to 5 (10 karma)
* Increased Gangs (Street) from 3 to 4 (8 karma)
* Increased Gangs (Street) from 3 to 4 (8 karma)
* Increased fake sin from rating 1 to 4 (7500 nuyen)
* Increased Chris Farley fake sin from rating 1 to 4 (7500 nuyen)
* Increased Chevy Chase fake sin from rating 1 to 4 (7500 nuyen)
* Deadman's car was destroyed last session
* Deadman's car was destroyed last session
* SO this session, Amina gives Deadman a new version of his car... like, last year's model
* SO this session, Amina gives Deadman a new version of his car... like, last year's model

Revision as of 17:19, 11 November 2017

Background

Deadman is English, and he lives in Detroit. He may have made some powerful enemies back in the UK ~9 years ago. It may be an Arch Duke. And it may finally be coming back to bite him in the ass.

Deadman has a penchant for using novacoke whenever things get stressful or exciting... or scary or... pretty much most of the time. He can usually be found with a large Ares pistol in his suit jacket and a cocky attitude.

Appearance

Deadman is a human male who is, more or less, bland looking. He wears his hair short, typically dresses in some sort of suit, and does pretty well not standing out in a crowd. He stands at 5'8" with pale-ish skin, and is about average all around. Many who meet him remember almost nothing about him other than his accent and his constant grin.

Skills

Social

Deadman, despite being forgettable, finds himself to be the life of the party in many situations (and he usually forces his way there). He's persuasive and conniving but it usually comes off as charming. His ability to talk his way out of nearly anything using his accent to it's utmost advantage is his strongest attribute. It's that or he strikes the fear of hell into something with a gravelly voice.

Cybernetics

After an accident when he was a younger man, Deadman's eyes were replaced with fine cybernetics--something he uses to his advantage as often as possible. And to match, he's had his ears upgraded because, "What's seeing if you can't hear a damn thing?"

Guns

Deadman rarely travels without some sort of projectile weapon on his person. If it's not a gun, it's a stun-gun. If it's not a stun-gun, it's a knife. If it's not a knife... you've got the wrong guy. Deadman is willing to blast his way out of most situations if it comes down to it. If he hasn't already convinced his enemy to run with his mouth, he'll make sure they do with his gun.

Ruger Super Warhawk

  • Accuracy: 5 + 2 (symlinked)
  • Damage: 9P
  • Armor Penetration: –2
  • Mode: SS
  • RC: —
  • Ammo: 6(cy)

Defance EX Shocker

  • Accuracy: 4
  • Damage: 9S(e)
  • Armor Penetration: –5
  • Mode: Single Shot
  • RC: —
  • Ammo: 4(m)
  • Distance: 20m

Ares Light Fire 75 (secondary)

  • Accuracy: 7
  • Damage: 6P
  • Armor Penetration: —
  • Mode: Semi-automatic
  • RC: —
  • Ammo: 16(cy)

Contacts

Giovanni Spaghetti

When he arrived in Detroit, Deadman didn't have anything or anyone left. He didn't really have a name either. But he did meet one person who would help him along the way. Giovanni was a fast friend to Deadman's, if only because they happened to be at the wrong restaurant at the wrong time during a bad robbery. Since then, they've been friends. Not always running jobs together, but helping where they can and making sure to have a nice dinner every once and a while. As Giovanni rose in the ranks of the Italian mob, he remembered his friend and made sure he was good.

Orphan

Orphan was one of the first Shadowrunners Deadman met when he arrived in the states. After being set up via Giovanni for an easy infiltration job with Orphan, the two began to work together passing jobs back and forth when they could. A few years passed and after one incredibly successful job that the two found themselves at a karaoke bar with two deckers and a wizard who claimed he could see auras. As the deckers paired off and hacked into a hotel room, they passed off another key to Deadman for the penthouse suite and Orphan joined him. Following that night, they started dating, and after a year and a half it fizzled out. Orphan had business in Seattle for a while, and they decided it was a sign that things should end. Two years ago Orphan came back to Detroit and it's been weird ever since.

Dani O'Reilly

Dani has been a contact of Deadman's for about two years. Always online. Always pinging him bits of information. Deadman has never met her in person and as far as he's concerned, she's his personal Google search for underground business--something she hates hearing him say. Deadman is determined to get her to leave her apartment and go out for a drink with him (as a friend).

Katie No Shoes

Katie is Deadman's #1 fence. She's a stubborn young woman who inherited a scrap-reprocessing plant from her dad at the tender age of 18. She refuses to wear shoes and she refuses to take shit from just about anyone. Deadman loves her like a little sister. She's a perfect person to hawk Corp Tech over to and the worst person to sell cheap imitations to. Deadman insists on having all of his gear inspected by her and doubly insists on having all of the gear he sells appraised for qualuty before selling it to her lest he face her wrath.

Archduke Kingsly Archibald

Deadman's nemesis. From before Detroit. This man wants to kill Deadman for something that happened a long time ago.

C-Bone

C-Bone is Deadman's go-to for novacoke and quick gang-banger jobs. Usually easy money. Usually infiltrating a drug house and robbing them blind without them knowing.

HAMMA

Hamma is a new friend gained after working with MRV for so long. He's a business man who wants to keep his feet in the legit and un-legit business. Deadman respects that.

Dynamite

Easily the strongest Orc Deadman has ever met. Also the most laid-back, soft-spoken Orc Deadman has ever met.

Using Novacoke

  • Vector: Inhalation, Injection
  • Speed: 1 Combat Turn
  • Duration: (10-Body) hours, minimum of 1 hour
  • Addiction Type: Both
  • Effect: +1 Reaction, +1 Charisma, +1 Perception, +1 Social Limit, High Pain Tolerance 1 (p. 74)
  • A stimulant derived from coca plants, novacoke is a highly addictive social drug.
  • After the drug wears off, Charisma and Willpower are both reduced to 1, and all limits are at –1 for a duration equal to the duration of the initial effect.

Qualities

Positive

  • Bilingual
    • COST: 5 KARMA
    • A character with this quality reads, writes, and speaks a second language fluently. They can list a second language as a native tongue (see Language Skills, p. 150).
    • This quality can only be acquired at character creation; selecting it gives the character a second free language skill during Step Five: Purchase Active, Knowledge, and Language Skills, (p. 88)
  • Blandness
    • COST: 8 KARMA
    • This character blends into a crowd; he’s seldom noticed and easily forgotten. He is unremarkable in every aspect of physical appearance. Anyone attempting to describe the character cannot come up with anything more precise than “average height, average build, average hair, etc.”
    • Increase the threshold for anyone to recall specific details about the character by 1. This means a Memory Test with a diffculty of Average (threshold of 2) becomes a Hard test (threshold of 3).
    • Individuals attempting to shadow or physically locate a character with the Blandness quality in a populated setting receive a –2 dice pool modifer on all tests related to their search.
      • The same penalty applies if they’re asking around about the person based on the individual’s physical appearance. The modifer does not, however, apply to magical or Matrix searches. If the character acquires any visible tattoos, scars, obvious cyberware, or other distinguishing features, the bonuses from the Blandness quality go away until the distinctive features are removed from the character’s appearance.
    • In certain circumstances and specific situations, the gamemaster may determine that Blandness does not apply. For example, a troll with the Blandness quality still towers head and shoulders over a crowd of humans and so still stands out, no matter how average their horns may be. The character only regains his bonus by leaving the situation where he stands out.
  • Lucky
    • COST: 12 KARMA
    • The dice roll and the coin flips this character’s way more often than not, giving her the chance to drop jaws in amazement at her good fortune. Lucky allows a character to possess an Edge attribute one point higher than his metatype maximum (for example, a human character could raise her Edge to 8). Note that taking this quality does not actually increase the character’s current Edge rating, it just allows her the opportunity to do so; the Karma cost for gaining the extra point must still be paid. This quality may only be taken once and must be approved by the gamemaster. The Lucky quality cannot be combined with Exceptional Attribute

Negative

  • Bad Rep
    • BONUS: 7 KARMA
    • A character with a Bad Rep quality has a dark and lasting stain on her reputation. She may be a former Knight Errant cop known to have been particularly brutal in dealing with shadowrunners. Or word on the street might be that she once killed a member of her own runner team. If she’s Awakened and comes from a polluted region, it may be generally accepted that she’s a toxic shaman. Whether she is actually guilty of any wrongdoing is not relevant.
    • What people believe she has done has permanently tainted the way they see her and how they deal with her. Whatever the reason, the character starts play with 3 points of Notoriety (p. 372) that can only be removed or decreased by confronting and resolving the source of the bad reputation. Only then may the Bad Rep quality be bought off with Karma
  • Insomnia (Basic)
    • BONUS: 10 KARMA
    • A character with the Insomnia quality has trouble falling asleep and seldom feels well rested. Usually, this is only an annoyance. For runners, however, this can become a major problem when they are dependent on being able to rest at every opportunity to remain sharp.
    • Insomnia can lengthen the amount of time it takes for a character to recover Stun damage.
    • At the 10 Karma level, before a character rolls his Body + Willpower to recover Stun damage, the character rolls an Intuition + Willpower (4) Test. If the character succeeds on this test, the character is not impeded by Insomnia and the character regains Stun damage as normal. He also regains his Edge after 8 hours of restful sleep. If the character fails, double the amount of time it normally would take for a character to recover their Stun damage. So instead of healing a number of boxes of Stun damage in an hour, it now takes two hours per roll. If the character is affected by Insomnia, the character does not have his Edge refreshed and may not have it refreshed for up to another 24 hours.

Session Notes

11/11/2017

  • Moved character sheet to Roll20
  • Total Karma increased to 60
  • Increased Con from 6 to 7 (14 karma)
    • This increases Con (Fast Talk) to 9
  • Increased pistols from 4 to 5 (10 karma)
  • Increased Gangs (Street) from 3 to 4 (8 karma)
  • Increased Chris Farley fake sin from rating 1 to 4 (7500 nuyen)
  • Increased Chevy Chase fake sin from rating 1 to 4 (7500 nuyen)
  • Deadman's car was destroyed last session
  • SO this session, Amina gives Deadman a new version of his car... like, last year's model
  • Amina is looking for her brother, she's looking for a new way to bring merchandise into the city using old roads called "the ares screw"
  • Maybe we can find these roads for her?
  • Deadman sends a message to Killy and MRV and goes to have a burger and a milk shake at a local Hindenburger

8/5/2017

  • Still in the parking lot. There's so much blood.
  • We "wake up" and Amina shows up
  • Amina is looking for leads about her brother. MRV convinves her that Mr. $2 million was looking to "tie up loose ends" (lie)
  • Cops are coming. Amina says I need to ditch my car... permanently.
  • Her body guard gives me a grenade and, sadly, I blow up my car.
  • We Escape into The Hive (super densely populated area, perfect for "getting lost")
  • We sneak around, avoiding the cops. Pretend to be delivering pizza to get into an apartment
  • The cops leave, and we go to Pablo's Potables to have a bite
  • We pay for some privacy so Doc can fix us up
  • We head out to try to find Amina's van
  • After noticing some security, we decided our best bet to get away would be through the sewers...
  • In the sewers.... there's ghouls.
  • Kill the ghouls, got an edge point, then found a hacker nest
    • Also, Doc is incredibly powerful
  • Picked up a Ruthenium Polymer Cloak (Rating 1)
    • Gives -1 to all social while wearing
    • Does not work while moving
    • -3 to someone trying to see me while wearing
  • MRV and Killy were hackin
  • Found a keycard replicator and [something else?]
  • Doc found a cyberdeck, gave it to Killy
    • Hornet (datatrails book)
    • Device rating 2
    • Array 5-4-1-1
    • Can hold two slotted programs
    • and we find the van, and drive off

5/29/2017

  • Go from the elevator to the southeast warehouse. FInd some thumbdrives with programs on them
  • A troll shows up. Missing a horn. She's a friend of Dynamite's. Also a healer?
  • She fights with her hands and she hates the Cutters.
  • MRV goes the the southwest warehouse, the RED is there with The Spider and about 13 other guys
  • We plan to make a distraction in the northeast tower via Dynamite and Nikolai to get those dudes out
  • Killy reenables the system directly from the host which is in this warehouse
  • Nikolai and Dynamite leave, set explosives and GO
  • Killy sets off the alarm, a bunch of the dudes leave and we go in to kill the Red and find the Hard Drive
  • We bust in.
  • Fight ensues. Doc goes after Red. Deadman fights some lieutenants, but instead intimidates them
  • The lieutenants get scared off, Red gets incapacitated
  • Deadman wakes Red up, asks him about the HDD and Dylan Foster
  • Foster ran errands for Red. Didn't know the HDD was stolen
  • Deadman kills him. Shoots him in the head, then, since he doesn't die, unloads the rest of his clip into the man's chest.
  • We drag the body out, kill the last restrained lieutenant
  • Doc and Deadman go to find Dylan Foster, Deadman beats a guard down and takes the tortured Foster out
  • We rush back to the car to meet Dynamite and gang
  • Dylan doesn't have any eyes
  • We cash in Red's body - 34,500 Nuyen - with a contact that MRV has in law enforcement
  • We pay Dynamite, Lilly, Doc, and Nikolai 5000 Nuyen
  • We have 62,500 Nuyen from Mirror
  • 25,665 Nuyen each at the end.
  • 12 Karma
  • Now we need to collect the 2mil from Mr. 2 Million for the hard drive


  • Deadman comes home, 4am, drops his keys, eats the leftover dumpling, drops the orange and cherries on the table, grabs a whiskey and a cigarette, lights a candle and sits down.
  • The light grows, then the candle goes out and smoke forms the shape of SOMETHING
  • A voice deeper and older than time says "Anthony. It's time to make a deal."


  • Doc leaves Dylan Foster at the medical facility. We'll find him next time...


  • We arrive at a back parking lot of an abandoned casino area to meet Mr. 2 Million
  • He's here, in a sleek sedan
  • They weren't gonna pay us. They were never gonna pay us.
  • They ambush us. So, I ask the spirit to stop them from doing that. Please.
  • The spirit hold them, then asks for clarifiation of what to do next...
  • "Kill them all," Deadman says.
  • The parking lot explodes into blood.

3/4/2017

  • C-Bone couldn't find anything about Robert Green, but he warns that the Cutters are out in force tonight and are moving further out of the Barrens.
  • We see The Red out with The Cutters tonight
    • Bounty: 35K Dead, 30K alive
  • Yeah, they have the HDD, they're selling it to the Cutters (after some discussion)
    • Dylan Foster (from The Slicers) says The Red is on the list of names in the HDD
  • The gangs (The Cutters) don't want to work with the corps
    • They used to be "run like a business" but when their leader died, they became more focused on reputation and less on money
    • Because they're from the Barrens, you get a bad rep for helping corps that created these bad situations
    • Old leader: Blake
  • Testers of Project Titan: The Red, The Host, Damian Knight
  • The Cutters see our drone, take the HDD and leave (killing some of the Slicers)
  • We get an address of where to go into Barrens territory.
  • Talking to Dynamite, we hire on two runners to help go get the HDD (5000 NuYen per person)
    • Lily, from the highway job, driver, has a car
    • Nikolai - New dude, mage
  • I find a place to store my car in The Barrens where it can be secure but able to getaway
    • Well lit alley way in The Barrens
  • We arrive at a burger joint called The Hindenburger to meet Lily
  • Deadman orders a Flaming Chocolate milkshake. And it takes forever.
    • With extra cherries, offers one to Killy. Everyone else declines
    • The cherries are gross.
  • We meet Nikolai, who is a very handsome elf mage, meets us and we go over a plan
    • Our cover is we're looking for The Red for the bounty, but we want to grab Foster and the HDD
    • If we save Foster, we can try to get a favor from The Slicers
    • The HDD is our primary goal
    • Getting The Red is a nice benefit
  • We decide Mirror should go in invisible
  • Mirror gives Deadman 10 APDS (armor piercing rounds) for his gun
  • Mirror sneaks in, find a ghost (who tells us that HE'S looking for The Red)
    • Also tells us that the place is low-staffed
  • Mirror sneaks in again, goes into a tower, kills a dwarf
  • Everyone else sneaks in, goes to the tower and the guards chime in via radio about what's happening
  • After some back and forth, they decide to send in some dudes to check
  • Meanwhile, MRV is hacking their system against a spider and kicking butt
  • A fight ensues. We kill all who approach the tower.
  • Then a convoy rolls in.
  • After a moment of gunfire, Mirror is killed.
  • After a moment of preparation, we ready ourselves, sans Mirror
  • Taking the elevator, we descend into madness

01/28/2017

  • Fat Lee (Harrison Lee) - Troll
    • Lots of disappearances, mostly having to do with the New Gang - The Slicers - Fat Lee thinks its them at least
    • He wants our "real" names
    • Gives us magic tea to find out information about the missing people on Golden Street by infiltrating Terminus to see what the Slicers are about
    • Fat Lee indirectly gives us an address that ISN'T terminus to check out
      • A cafe called "CafeTM"
      • And, just like terminus, this place looks like a Host in the matrix (all black and square)
        • Deadman thinks it's pretty lame
  • MRV discovers a chatlog of two members of The Slicers, they found a guy and a thing on him
    • One of the folks might be Dylan Foster? Post most recent Matrix crash. e-sports guy.
  • Everyone decides to use Deadman as bait to try to get picked up by The Slicers
  • But the gang ends up knocking out the kidnappers and find a cyborg
  • The dude has no memory, save one IMPORTANT file
  • He has info on Project Omega - aka Project Titan
  • He replays a memory... the Archduke is the person being lead around a factory
  • And the Slicers took this cyborg's main hard drive... back to Terminus
  • Find a bunker under Terminus, knock out all the dudes
  • The HD isn't here. It's been transported to a trade deal with the cutters
  • Robert Green (e-sports dude) is the person we're looking for. Sent a message to C-Bone to see if he can find any info on the guy.
  • Find a drone watching over the eventual deal
  • Decide to rob the place and get a pile of loot, then watch over the deal, then rob the Cutters after they take it.

11/26/2016

  • Knocked over a Humanis truck - super secure
  • End up meeting with "Johnson" aka "Mr. Two Million Dollars" at The Pitch on Tuesday
  • He gives us a job: Get some information from the Mitsuhana Double Helix Building for Mr. Two Million Dollars' "Project Omega"
    • The information is being held by a man from the same corp as Mr 2 Million - we have a picture of this guy
    • He went missing, and now we gotta find him
    • The Goal: Get the info, get the guy if possible (not necessary) by Friday
  • Mitsuhana is a tech company focused mostly on computers and biotech for metahumans
    • The Double Helix building is focused on biotech for metahumans
    • Many people go to work for this company and disappear (transfer or... worse)
    • Employees are under strict NDA, some getting implants to prevent them from spilling information (Tech NDA)
    • Double Helix building is 30 floors
  • Dynamite has info, so the gang goes to meet him on Wednesday
  • The group ends up at Dynamite's dojo: The Turtle Dojo (so aptly named after the TMNT, the great fighters of old)
    • Here they met Felix Alvarez, a HUGE Troll who works at the dojo and is friends with Dynamite
    • Dynamite's real name is Francis
  • The gang heads to Terminus (owned by the Slicers) to try to find some info, but it's closed
  • They head to meet The Dragons at their fancy restaurant, The Lucky 7, with Dynamite
    • After looking over the busy restaurant (it's lunchtime), they head to a backroom and run into... Fat Lee, a lieutenant of the Golden Lotus (a gang they're trying to avoid)

Other

  • C-Bone is an old gang acquaintance of Deadman's.
    • This guy is loyal to Deadman because in the past, Deadman split from a run with him to help C-Bone's wife get to the hospital
    • They keep up nowadays via email and pictures with updates on their life
    • C-Bone and his wife now have two 3-year old children