Difference between revisions of "Tuesday Game"

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*<span style="text-decoration:line-through">[[Balasar Myastan]]</span>
*<span style="text-decoration:line-through">[[Balasar Myastan]]</span>


The party started off working as a delivery service for a trading company that one of the previous party members was employed by. They would deliver goods that had been shipped in to the remote farming villages that surrounded the city-state Zekarna. Along their route, they began encountering strange occurrences. A tribe of once peaceful Goblins had kidnapped a blacksmith's daughter and brought her to an old crypt to be sacrificed in some dark ritual. The next village's population acted very strangely to the party and, when they went to sleep, abducted them all and brought them to an old temple where a much larger scale dark ritual was underway. They quickly broke free of their bindings and interrupted the ritual. They met a strange teenaged boy who had crystals embedded in his chest and wrist of his right hand. He fled when the ritual was disrupted.
The adventure began with the party in the employ of a shipping company. They were tasked with delivering goods brought from over seas to their various inland destinations. At one of these towns, they helped a blacksmith find and save his kidnapped daughter from a band of Goblins. The next town had some strange troubles that seemed to center around a mysterious and very old temple to a long dead god. During the night, before the party could investigate, they were abducted by the townsfolk and brought to the temple's prison.


During the fight, an old pipeline that tapped into a large supply of natural gas was broken.  
After breaking free, they began exploring the temple and quickly found the central chamber where a strange teenaged boy with crystal shards stuck through his chest and right wrist was conducting some dark ritual. They interrupted the ritual, causing catastrophic results and had to fight off the awful thing that was spawned by it. After the fight, they were approached by a mysterious man who offered them a job, but first wanted to look around the temple. As he lit a torch to ward off the darkness, it ignited a huge pocket of natural gas and caused a colossal explosion that send the party falling into the Underdark.


'''''A BUNCH OF SHIT HAPPENED'''''
After several grueling days, they managed to escape the murky depths and return to the surface. They found that the landscape had been changed drastically by the explosion and that Drow were now waging an all out war on the surface. They were attacked by a band of drow, but managed to take shelter in a derelict fortress built into the side of a mountain. After fending off the assault, they decided to make this fort their home base.


Rorgak's adoptive father drew them to their next encounter with the strange teenage boy whose name, they learned, was Nir. After thwarting his plans once again, he vowed vengeance against the party, threatening Balasar's home village. After a hasty trip across the untamed wilds of the southern lands, they found his village. Although all seemed normal at first, it had been taken over by a Naga, sent by Nir. The party dispatched the beast and continued on their way.
After traveling far across the land and doing many things that the DM cannot quite remember at this time, they eventually found themselves in the captial city of Zekarna.


== Play Sessions ==
== Play Sessions ==

Revision as of 01:54, 27 April 2017

The party consist of:

The adventure began with the party in the employ of a shipping company. They were tasked with delivering goods brought from over seas to their various inland destinations. At one of these towns, they helped a blacksmith find and save his kidnapped daughter from a band of Goblins. The next town had some strange troubles that seemed to center around a mysterious and very old temple to a long dead god. During the night, before the party could investigate, they were abducted by the townsfolk and brought to the temple's prison.

After breaking free, they began exploring the temple and quickly found the central chamber where a strange teenaged boy with crystal shards stuck through his chest and right wrist was conducting some dark ritual. They interrupted the ritual, causing catastrophic results and had to fight off the awful thing that was spawned by it. After the fight, they were approached by a mysterious man who offered them a job, but first wanted to look around the temple. As he lit a torch to ward off the darkness, it ignited a huge pocket of natural gas and caused a colossal explosion that send the party falling into the Underdark.

After several grueling days, they managed to escape the murky depths and return to the surface. They found that the landscape had been changed drastically by the explosion and that Drow were now waging an all out war on the surface. They were attacked by a band of drow, but managed to take shelter in a derelict fortress built into the side of a mountain. After fending off the assault, they decided to make this fort their home base.

Rorgak's adoptive father drew them to their next encounter with the strange teenage boy whose name, they learned, was Nir. After thwarting his plans once again, he vowed vengeance against the party, threatening Balasar's home village. After a hasty trip across the untamed wilds of the southern lands, they found his village. Although all seemed normal at first, it had been taken over by a Naga, sent by Nir. The party dispatched the beast and continued on their way.

After traveling far across the land and doing many things that the DM cannot quite remember at this time, they eventually found themselves in the captial city of Zekarna.

Play Sessions

Date Summary
March 25th 2017 The gang figured out how to exist in fire, water, and earth. Also sweet sweet vengeance.

This game takes place in the world of the Normal Tuesday Game