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	<id>http://dnd.pfwr.info/index.php?action=history&amp;feed=atom&amp;title=Pepper_Dawn</id>
	<title>Pepper Dawn - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://dnd.pfwr.info/index.php?action=history&amp;feed=atom&amp;title=Pepper_Dawn"/>
	<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;action=history"/>
	<updated>2026-05-06T15:23:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1255&amp;oldid=prev</id>
		<title>Kait at 02:55, 29 November 2021</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1255&amp;oldid=prev"/>
		<updated>2021-11-29T02:55:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:55, 29 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot;&gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== WE FIND GOD(HOST) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== WE FIND GOD(HOST) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''11.14.21.''' Head to temple. Car flips next to cliff. Two swarm dissolvers, we fight. Bun, Pepper, Crash take one to exactly 0HP together. Reach temple with SDF troops, very clean flag. Greeted by saluting woman, Altahaset, well kempt. Dome of organic orange chitin on top of temple, can't remove. Private Latt Estof tried recon, hasn't returned, Altahaset would appreciate return of him or his ident card. We approach temple, tubes shudder, backup gathers outside. Pepper sends drone toward temple, Scout goes to open door for the drone and tricks a massive acid trap. Drone sees four Swarm Escatchides, one throws a bench at the drone and breaks it. Escatchides leave temple, are slightly damaged from additional troops. We fight. Enter temple, orb is coated in resin. As we enter temple, resin falls away, light and a sense of peace washes over us (Hylax's Grace). If pray, have options: regain 3 resolve, regain some HP, regain spell, gain moral bonus. Explore back room. Find computer without power, leave. Find tunnel, smooth resin walls. Find alters and two Swarm. Waxy figures made of parts, have maggots. We fight. Alter has a bowl made of Swarm chitin, full of reeking liquid made of Swarm blood and acid, perhaps were trying to make it holy water of their godhost. Continue down tunnel, find hole in ground that look like bite marks and Swarm claws. Hear noise like snakes rubbing. Pepper ready with an incendiary grenade. Turn corner--THE GODHOST. Collosal multi-headed creature. It sees us.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''11.14.21.''' Head to temple. Car flips next to cliff. Two swarm dissolvers, we fight. Bun, Pepper, Crash take one to exactly 0HP together. Reach temple with SDF troops, very clean flag. Greeted by saluting woman, Altahaset, well kempt. Dome of organic orange chitin on top of temple, can't remove. Private Latt Estof tried recon, hasn't returned, Altahaset would appreciate return of him or his ident card. We approach temple, tubes shudder, backup gathers outside. Pepper sends drone toward temple, Scout goes to open door for the drone and tricks a massive acid trap. Drone sees four Swarm Escatchides, one throws a bench at the drone and breaks it. Escatchides leave temple, are slightly damaged from additional troops. We fight. Enter temple, orb is coated in resin. As we enter temple, resin falls away, light and a sense of peace washes over us (Hylax's Grace). If pray, have options: regain 3 resolve, regain some HP, regain spell, gain moral bonus. Explore back room. Find computer without power, leave. Find tunnel, smooth resin walls. Find alters and two Swarm. Waxy figures made of parts, have maggots. We fight. Alter has a bowl made of Swarm chitin, full of reeking liquid made of Swarm blood and acid, perhaps were trying to make it holy water of their godhost. Continue down tunnel, find hole in ground that look like bite marks and Swarm claws. Hear noise like snakes rubbing. Pepper ready with an incendiary grenade. Turn corner--THE GODHOST. Collosal multi-headed creature. It sees us.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== WE FIGHT GOD(HOST) and retire(?) ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''11.28.21.''' So many heads. As we kill heads with fire, Thresher Lords are summoned. Bun chops off last head, load shriek, Thresher Lords heads explode, other swarm embedded in walls explode. Healing all around, stumble out of temple. SDF cheering, swarm forces destroyed. Commander Nigiri: all swarm within a mile fully killed, all other swarm tied to Godhost are staggered until death, SDF wiping out swarm. Returned to Oddrock, victory speeches and medal ceremonies. Now we are decorated soldiers, asking about toy rights, SDF sold our movie rights. Crash returns to his computer and becomes a game streamer. Pepper visits family, family gets clan together for a party and Crash is there as a fourth cousin, and town erects statue. Bun worships Hylax, helps Xalanon rebuild temple, sets off to find next adventure, and a starship company gives him a ship. Scout camoflages himself into anonymity, searches for his origin and who he was before.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1252&amp;oldid=prev</id>
		<title>Kait at 02:26, 15 November 2021</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1252&amp;oldid=prev"/>
		<updated>2021-11-15T02:26:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:26, 15 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot;&gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== We Take Down a Crime Lord ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== We Take Down a Crime Lord ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.31.21.''' Long rest. Head to The Matchmaker House in Brinnoa Heights to rescue Zantos Loachwort. We sneak up, big mansion, fight two guards. Pepper uses flight system for first time! Scout talks the surviving guard (Jeff) into opening the front door, he made a mistake, tell us everything about Vavex. Vavex is drow, good with sword, sonic pistol. There's a buyer for a brain bug, found out the SDF had one here. Bun convinces Jeff to go to the starport and join the SDF. Jeff says the front door is open. Crash sneaks in, hears people in a room. We all go into lobby, bust into room, fight the people in there. Had been working on an ex-gen gun and tripod, could fix it in an hour. Another door has sounds of flying or drone. Bun talks to Vavex on radio, Vavex offers to hand over the brain bug for 8 million credits or give him a hidey hole in the void, talks to Commander Nagiri over radio, agrees to surrender. Scientists are gagged and bound in drawing room. Says brain bug is in the stables, has explosives, tosses Bun detonator. In buzzing sound room there's a beetle that's been messed with, it's head it swollen, tissue graft added. Bun finds security cameras, three statues including one of a blood brother (known for stuffing people in its chest). Figurine of wonderous power, can summon one. Crash finds bombs, Crash and Pepper disable. Bun enters stable where the brain bug is, we shut it in and run away to wait for the SDF. Loot rooms and bodies, find a funko pop of Vavex, a bunch of guns and armor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.31.21.''' Long rest. Head to The Matchmaker House in Brinnoa Heights to rescue Zantos Loachwort. We sneak up, big mansion, fight two guards. Pepper uses flight system for first time! Scout talks the surviving guard (Jeff) into opening the front door, he made a mistake, tell us everything about Vavex. Vavex is drow, good with sword, sonic pistol. There's a buyer for a brain bug, found out the SDF had one here. Bun convinces Jeff to go to the starport and join the SDF. Jeff says the front door is open. Crash sneaks in, hears people in a room. We all go into lobby, bust into room, fight the people in there. Had been working on an ex-gen gun and tripod, could fix it in an hour. Another door has sounds of flying or drone. Bun talks to Vavex on radio, Vavex offers to hand over the brain bug for 8 million credits or give him a hidey hole in the void, talks to Commander Nagiri over radio, agrees to surrender. Scientists are gagged and bound in drawing room. Says brain bug is in the stables, has explosives, tosses Bun detonator. In buzzing sound room there's a beetle that's been messed with, it's head it swollen, tissue graft added. Bun finds security cameras, three statues including one of a blood brother (known for stuffing people in its chest). Figurine of wonderous power, can summon one. Crash finds bombs, Crash and Pepper disable. Bun enters stable where the brain bug is, we shut it in and run away to wait for the SDF. Loot rooms and bodies, find a funko pop of Vavex, a bunch of guns and armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== WE FIND GOD(HOST) ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''11.14.21.''' Head to temple. Car flips next to cliff. Two swarm dissolvers, we fight. Bun, Pepper, Crash take one to exactly 0HP together. Reach temple with SDF troops, very clean flag. Greeted by saluting woman, Altahaset, well kempt. Dome of organic orange chitin on top of temple, can't remove. Private Latt Estof tried recon, hasn't returned, Altahaset would appreciate return of him or his ident card. We approach temple, tubes shudder, backup gathers outside. Pepper sends drone toward temple, Scout goes to open door for the drone and tricks a massive acid trap. Drone sees four Swarm Escatchides, one throws a bench at the drone and breaks it. Escatchides leave temple, are slightly damaged from additional troops. We fight. Enter temple, orb is coated in resin. As we enter temple, resin falls away, light and a sense of peace washes over us (Hylax's Grace). If pray, have options: regain 3 resolve, regain some HP, regain spell, gain moral bonus. Explore back room. Find computer without power, leave. Find tunnel, smooth resin walls. Find alters and two Swarm. Waxy figures made of parts, have maggots. We fight. Alter has a bowl made of Swarm chitin, full of reeking liquid made of Swarm blood and acid, perhaps were trying to make it holy water of their godhost. Continue down tunnel, find hole in ground that look like bite marks and Swarm claws. Hear noise like snakes rubbing. Pepper ready with an incendiary grenade. Turn corner--THE GODHOST. Collosal multi-headed creature. It sees us.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1246&amp;oldid=prev</id>
		<title>Kait at 01:53, 1 November 2021</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1246&amp;oldid=prev"/>
		<updated>2021-11-01T01:53:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:53, 1 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l140&quot;&gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A Big Dam Dragon Kin ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== A Big Dam Dragon Kin ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.17.21.''' Scout rallies but becomes mutated with spider eyes all over his face, makes last blow and kill the pluprex. It dissolves into sludge. Crash uses white nanite hypopens to remove conditions from Bun and Scout. Long rest, Bun gets a cyber leg. Go to dam, approached by Leut. Kahore, a 11' dragon kin in uniform (Pepper is smitten), he's not very bright. Indications of native elementals. Swarm nauphages climb up side of dam, we fight. Pepper gets to use grenades and automatic attack! Check computers. Used to summon and bind elementals to the dam to protect and fortify. Swarm had disabled, Crash fixes it. Two air elementals appear, attack us. Short rest. Need to bind 3 elementals, 2 troops provide support for 2 elementals. We spend 5000 UPBs to secure the 3rd elemental. Elementals appear and fix the dam. Kahore thanks us, gifts us a flash shield generator.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.17.21.''' Scout rallies but becomes mutated with spider eyes all over his face, makes last blow and kill the pluprex. It dissolves into sludge. Crash uses white nanite hypopens to remove conditions from Bun and Scout. Long rest, Bun gets a cyber leg. Go to dam, approached by Leut. Kahore, a 11' dragon kin in uniform (Pepper is smitten), he's not very bright. Indications of native elementals. Swarm nauphages climb up side of dam, we fight. Pepper gets to use grenades and automatic attack! Check computers. Used to summon and bind elementals to the dam to protect and fortify. Swarm had disabled, Crash fixes it. Two air elementals appear, attack us. Short rest. Need to bind 3 elementals, 2 troops provide support for 2 elementals. We spend 5000 UPBs to secure the 3rd elemental. Elementals appear and fix the dam. Kahore thanks us, gifts us a flash shield generator.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== We Take Down a Crime Lord ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''10.31.21.''' Long rest. Head to The Matchmaker House in Brinnoa Heights to rescue Zantos Loachwort. We sneak up, big mansion, fight two guards. Pepper uses flight system for first time! Scout talks the surviving guard (Jeff) into opening the front door, he made a mistake, tell us everything about Vavex. Vavex is drow, good with sword, sonic pistol. There's a buyer for a brain bug, found out the SDF had one here. Bun convinces Jeff to go to the starport and join the SDF. Jeff says the front door is open. Crash sneaks in, hears people in a room. We all go into lobby, bust into room, fight the people in there. Had been working on an ex-gen gun and tripod, could fix it in an hour. Another door has sounds of flying or drone. Bun talks to Vavex on radio, Vavex offers to hand over the brain bug for 8 million credits or give him a hidey hole in the void, talks to Commander Nagiri over radio, agrees to surrender. Scientists are gagged and bound in drawing room. Says brain bug is in the stables, has explosives, tosses Bun detonator. In buzzing sound room there's a beetle that's been messed with, it's head it swollen, tissue graft added. Bun finds security cameras, three statues including one of a blood brother (known for stuffing people in its chest). Figurine of wonderous power, can summon one. Crash finds bombs, Crash and Pepper disable. Bun enters stable where the brain bug is, we shut it in and run away to wait for the SDF. Loot rooms and bodies, find a funko pop of Vavex, a bunch of guns and armor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1244&amp;oldid=prev</id>
		<title>Kait at 01:48, 18 October 2021</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1244&amp;oldid=prev"/>
		<updated>2021-10-18T01:48:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:48, 18 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== It's &amp;quot;Just&amp;quot; a Demon ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== It's &amp;quot;Just&amp;quot; a Demon ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.3.21.''' Arrive at reactor outpost. Sign that says the outpost radiation is low, reactor radiation is high. Pepper's synchronous heart picks up a life form just inside the doors. Enter building, see Prexian Mutantspawn. Confuses Bun and Pepper, they attack each other, when spell is done cry-hug and apologize a lot. Corpse of the spawn is of a man dead for multiple weeks, looks like died from radiation but chest cavity is burst outward and hollow. Badge names him Assistant Engineer Ulwe Cajaritus, radiation gauge is burnt out. Find laboratory, door barricaded. Find a body with badge for Junior Engineer Ellishar, has a keycard. Crash checks computer, routine experimental lab data. Find break room. Crash checks computers, maintenance log, Cajaritus folder to summon and bind a radiation demon. Find &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hyperpins&lt;/del&gt;, radiation badges, radiations buffers, radiation sweepers, a bathroom. Find control room and cameras. Crash rewinds cameras a day and see SDF soldiers pulled into mist by something. A soldier shows notes to the camera, says creature emits radiation and bite causes mutations, resist to lasers (fire) and cold and projectiles, immune to electricity, raises the dead. Pluprex demon, intelligent and can cast spells. Crash fixes the ventilation, steam clears, see SDF carnage. Body of Cajaritus is gone from hallway. See his zombie and pluprex. We fight. Scout gets stunned, Pepper gets weakened, Bun mutates and loses a leg.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.3.21.''' Arrive at reactor outpost. Sign that says the outpost radiation is low, reactor radiation is high. Pepper's synchronous heart picks up a life form just inside the doors. Enter building, see Prexian Mutantspawn. Confuses Bun and Pepper, they attack each other, when spell is done cry-hug and apologize a lot. Corpse of the spawn is of a man dead for multiple weeks, looks like died from radiation but chest cavity is burst outward and hollow. Badge names him Assistant Engineer Ulwe Cajaritus, radiation gauge is burnt out. Find laboratory, door barricaded. Find a body with badge for Junior Engineer Ellishar, has a keycard. Crash checks computer, routine experimental lab data. Find break room. Crash checks computers, maintenance log, Cajaritus folder to summon and bind a radiation demon. Find &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hypopins&lt;/ins&gt;, radiation badges, radiations buffers, radiation sweepers, a bathroom. Find control room and cameras. Crash rewinds cameras a day and see SDF soldiers pulled into mist by something. A soldier shows notes to the camera, says creature emits radiation and bite causes mutations, resist to lasers (fire) and cold and projectiles, immune to electricity, raises the dead. Pluprex demon, intelligent and can cast spells. Crash fixes the ventilation, steam clears, see SDF carnage. Body of Cajaritus is gone from hallway. See his zombie and pluprex. We fight. Scout gets stunned, Pepper gets weakened, Bun mutates and loses a leg&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== A Big Dam Dragon Kin ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''10.17.21.''' Scout rallies but becomes mutated with spider eyes all over his face, makes last blow and kill the pluprex. It dissolves into sludge. Crash uses white nanite hypopens to remove conditions from Bun and Scout. Long rest, Bun gets a cyber leg. Go to dam, approached by Leut. Kahore, a 11' dragon kin in uniform (Pepper is smitten), he's not very bright. Indications of native elementals. Swarm nauphages climb up side of dam, we fight. Pepper gets to use grenades and automatic attack! Check computers. Used to summon and bind elementals to the dam to protect and fortify. Swarm had disabled, Crash fixes it. Two air elementals appear, attack us. Short rest. Need to bind 3 elementals, 2 troops provide support for 2 elementals. We spend 5000 UPBs to secure the 3rd elemental. Elementals appear and fix the dam. Kahore thanks us, gifts us a flash shield generator&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1241&amp;oldid=prev</id>
		<title>Kait: /*  */</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1241&amp;oldid=prev"/>
		<updated>2021-10-04T01:57:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:57, 4 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l135&quot;&gt;Line 135:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us. Short rest while Scout drives. Plan to head to reactor next.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us. Short rest while Scout drives. Plan to head to reactor next.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's &amp;quot;Just&amp;quot; a Demon &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.3.21.''' Arrive at reactor outpost. Sign that says the outpost radiation is low, reactor radiation is high. Pepper's synchronous heart picks up a life form just inside the doors. Enter building, see Prexian Mutantspawn. Confuses Bun and Pepper, they attack each other, when spell is done cry-hug and apologize a lot. Corpse of the spawn is of a man dead for multiple weeks, looks like died from radiation but chest cavity is burst outward and hollow. Badge names him Assistant Engineer Ulwe Cajaritus, radiation gauge is burnt out. Find laboratory, door barricaded. Find a body with badge for Junior Engineer Ellishar, has a keycard. Crash checks computer, routine experimental lab data. Find break room. Crash checks computers, maintenance log, Cajaritus folder to summon and bind a radiation demon. Find hyperpins, radiation badges, radiations buffers, radiation sweepers, a bathroom. Find control room and cameras. Crash rewinds cameras a day and see SDF soldiers pulled into mist by something. A soldier shows notes to the camera, says creature emits radiation and bite causes mutations, resist to lasers (fire) and cold and projectiles, immune to electricity, raises the dead. Pluprex demon, intelligent and can cast spells. Crash fixes the ventilation, steam clears, see SDF carnage. Body of Cajaritus is gone from hallway. See his zombie and pluprex. We fight. Scout gets stunned, Pepper gets weakened, Bun mutates and loses a leg.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.3.21.''' Arrive at reactor outpost. Sign that says the outpost radiation is low, reactor radiation is high. Pepper's synchronous heart picks up a life form just inside the doors. Enter building, see Prexian Mutantspawn. Confuses Bun and Pepper, they attack each other, when spell is done cry-hug and apologize a lot. Corpse of the spawn is of a man dead for multiple weeks, looks like died from radiation but chest cavity is burst outward and hollow. Badge names him Assistant Engineer Ulwe Cajaritus, radiation gauge is burnt out. Find laboratory, door barricaded. Find a body with badge for Junior Engineer Ellishar, has a keycard. Crash checks computer, routine experimental lab data. Find break room. Crash checks computers, maintenance log, Cajaritus folder to summon and bind a radiation demon. Find hyperpins, radiation badges, radiations buffers, radiation sweepers, a bathroom. Find control room and cameras. Crash rewinds cameras a day and see SDF soldiers pulled into mist by something. A soldier shows notes to the camera, says creature emits radiation and bite causes mutations, resist to lasers (fire) and cold and projectiles, immune to electricity, raises the dead. Pluprex demon, intelligent and can cast spells. Crash fixes the ventilation, steam clears, see SDF carnage. Body of Cajaritus is gone from hallway. See his zombie and pluprex. We fight. Scout gets stunned, Pepper gets weakened, Bun mutates and loses a leg.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1240&amp;oldid=prev</id>
		<title>Kait: /*  */</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1240&amp;oldid=prev"/>
		<updated>2021-10-04T01:56:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:56, 4 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===  ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===  ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.3.21.''' Arrive at reactor outpost. Sign that says the outpost radiation is low, reactor radiation is high. Pepper's synchronous heart picks up a life form just inside the doors. Enter building, see Prexian Mutantspawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''10.3.21.''' Arrive at reactor outpost. Sign that says the outpost radiation is low, reactor radiation is high. Pepper's synchronous heart picks up a life form just inside the doors. Enter building, see Prexian Mutantspawn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Confuses Bun and Pepper, they attack each other, when spell is done cry-hug and apologize a lot. Corpse of the spawn is of a man dead for multiple weeks, looks like died from radiation but chest cavity is burst outward and hollow. Badge names him Assistant Engineer Ulwe Cajaritus, radiation gauge is burnt out. Find laboratory, door barricaded. Find a body with badge for Junior Engineer Ellishar, has a keycard. Crash checks computer, routine experimental lab data. Find break room. Crash checks computers, maintenance log, Cajaritus folder to summon and bind a radiation demon. Find hyperpins, radiation badges, radiations buffers, radiation sweepers, a bathroom. Find control room and cameras. Crash rewinds cameras a day and see SDF soldiers pulled into mist by something. A soldier shows notes to the camera, says creature emits radiation and bite causes mutations, resist to lasers (fire) and cold and projectiles, immune to electricity, raises the dead. Pluprex demon, intelligent and can cast spells. Crash fixes the ventilation, steam clears, see SDF carnage. Body of Cajaritus is gone from hallway. See his zombie and pluprex. We fight. Scout gets stunned, Pepper gets weakened, Bun mutates and loses a leg&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1239&amp;oldid=prev</id>
		<title>Kait at 23:25, 3 October 2021</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1239&amp;oldid=prev"/>
		<updated>2021-10-03T23:25:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:25, 3 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot;&gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== What Arena? ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== What Arena? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us. Short rest. Plan to head to reactor next.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us. Short rest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Scout drives&lt;/ins&gt;. Plan to head to reactor next&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===  ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''10.3.21.''' Arrive at reactor outpost. Sign that says the outpost radiation is low, reactor radiation is high. Pepper's synchronous heart picks up a life form just inside the doors. Enter building, see Prexian Mutantspawn&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1234&amp;oldid=prev</id>
		<title>Kait at 01:54, 20 September 2021</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1234&amp;oldid=prev"/>
		<updated>2021-09-20T01:54:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:54, 20 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot;&gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== What Arena? ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== What Arena? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us. Short rest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us. Short rest&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Plan to head to reactor next&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1231&amp;oldid=prev</id>
		<title>Kait at 01:52, 20 September 2021</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1231&amp;oldid=prev"/>
		<updated>2021-09-20T01:52:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:52, 20 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l133&quot;&gt;Line 133:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 133:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== What Arena? ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== What Arena? ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Short rest&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1230&amp;oldid=prev</id>
		<title>Kait: /*  */</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Pepper_Dawn&amp;diff=1230&amp;oldid=prev"/>
		<updated>2021-09-20T01:50:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:50, 20 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot;&gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.5.21.''' We are transported back to the temple and Tuvah who is mid-fight to the swarm. We remember everything we forgot and have emotions. Swarm Seretorum and some Dedgers. Bun cleaves the Seretorum and says &amp;quot;no more mind games.&amp;quot; We kill all. Tuvah asks us to handle any remaining swarm, Pepper hugs. Search the temple, find a lot of bodies on both sides but no more fights. Find a guard outside that greets us, says the swarm was pushing hard then freaked out and were easy to kill. Our ship comes flying towards us, lands, Cinecca exits down the ramp. Says Hylax sent her back. Shares a hug with Pepper. Tuvah brings group into the portal room, gives Bun cred stick with 125,000. SDF channel, Commander Nagiri calls us back to Utraneous. Massive SDG Dreadnaught near station, dock with that, Nagiri's new headquarters, was quickly modded from a mining vessel. Titan's Shield. Nagiri thinks we severed sub-colony from the hivemind, Godhost still a problem. Leads us into officer area, see Xelanon. Human officer approaches us, says we are highly regarded and he wants our help to take Suskillon back, creature near the bridge we saved Xelanon from. Five missions available: star port (has 5 units), nuclear plant (meltdown possible, needs 1-2 more units needed), rich neighborhood (hivemind unit, research team there), dome (breading area, strike team), dam (spillways and river blocked, lake acidic, could flood city, 1-2 more units needed), mountains (secure temple, 3 units max). Give advice for where to send available troops. Nagiri says we should help if available because &amp;quot;as good as the SDF is, they're nothing to Midnight Squad.&amp;quot; We land on Suskillon, plants are coming back but can see crash sites. Dropped off. See four upgraded swarm corovox, have acid cannons. We annihilate them, SDF backup arrives. Enter customs building, two swarm thresher lords. We kill, Scout goes unconscious. Find Mk4 Ring of Resistance. Have Brinnoa Spaceport secured. Nagiri calls, swarm is ignoring the soldiers near the temple, troops at nuclear facility have not reported in, please check on them and complete mission, observation post nearby. Another call, Zantos Loachwurt, in Brinnoa Heights, mercenaries turned on the SDF, drow named Varvek is leader. Jule Shavesko calls from the dome that swarm reinforcements are coming. Pepper gets email, from Lt. Kahore, dam has unusual programs in controls, sends images but the image is corrupted. Armor will protect us against most radiation if protections are on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.5.21.''' We are transported back to the temple and Tuvah who is mid-fight to the swarm. We remember everything we forgot and have emotions. Swarm Seretorum and some Dedgers. Bun cleaves the Seretorum and says &amp;quot;no more mind games.&amp;quot; We kill all. Tuvah asks us to handle any remaining swarm, Pepper hugs. Search the temple, find a lot of bodies on both sides but no more fights. Find a guard outside that greets us, says the swarm was pushing hard then freaked out and were easy to kill. Our ship comes flying towards us, lands, Cinecca exits down the ramp. Says Hylax sent her back. Shares a hug with Pepper. Tuvah brings group into the portal room, gives Bun cred stick with 125,000. SDF channel, Commander Nagiri calls us back to Utraneous. Massive SDG Dreadnaught near station, dock with that, Nagiri's new headquarters, was quickly modded from a mining vessel. Titan's Shield. Nagiri thinks we severed sub-colony from the hivemind, Godhost still a problem. Leads us into officer area, see Xelanon. Human officer approaches us, says we are highly regarded and he wants our help to take Suskillon back, creature near the bridge we saved Xelanon from. Five missions available: star port (has 5 units), nuclear plant (meltdown possible, needs 1-2 more units needed), rich neighborhood (hivemind unit, research team there), dome (breading area, strike team), dam (spillways and river blocked, lake acidic, could flood city, 1-2 more units needed), mountains (secure temple, 3 units max). Give advice for where to send available troops. Nagiri says we should help if available because &amp;quot;as good as the SDF is, they're nothing to Midnight Squad.&amp;quot; We land on Suskillon, plants are coming back but can see crash sites. Dropped off. See four upgraded swarm corovox, have acid cannons. We annihilate them, SDF backup arrives. Enter customs building, two swarm thresher lords. We kill, Scout goes unconscious. Find Mk4 Ring of Resistance. Have Brinnoa Spaceport secured. Nagiri calls, swarm is ignoring the soldiers near the temple, troops at nuclear facility have not reported in, please check on them and complete mission, observation post nearby. Another call, Zantos Loachwurt, in Brinnoa Heights, mercenaries turned on the SDF, drow named Varvek is leader. Jule Shavesko calls from the dome that swarm reinforcements are coming. Pepper gets email, from Lt. Kahore, dam has unusual programs in controls, sends images but the image is corrupted. Armor will protect us against most radiation if protections are on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What Arena? &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''9.19.21.''' Are given a buggy to take to the dome. Roll in and fight three swarm in the VIP parking garage. Short rest. Find keys for all vehicles in garage, parallax laser pistol. Close bar across garage entry and park van in garage across the entry to block any swarm reinforcements. Move into building, fight two trash slimes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ascend stairs to seating area of dome. Field is filled with pulsating egg sacs. In walk area in front of us, a lot of blood and a bag. Fight three swarm. Bag near door contains explosive charges. Crash handles placement. We drive away as the dome implodes behind us&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kait</name></author>
	</entry>
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