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		<id>http://dnd.pfwr.info/index.php?title=The_Dwarven_Wedding&amp;diff=683</id>
		<title>The Dwarven Wedding</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=The_Dwarven_Wedding&amp;diff=683"/>
		<updated>2017-04-05T22:47:04Z</updated>

		<summary type="html">&lt;p&gt;Kyle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Dwarven Wedding''' is the story of a small gang of semi-famous characters who found themselves at a wedding between two great houses. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
The wedding of [[Ulf Bulf|Ulf son of Bulf]] and [[Irena Bulkura]] was one that was celebrated throughout the southern parts of [[Turon]]. The [[Bulf Family|Bulf]] and [[Bulkura Family|Bulkura]] families had been fighting against each other for land, resources, and prestige for generations. Seeing the calming of the skirmishes, and a happenstance of Ulf and Irena meeting during their education, the houses were brought together and for the celebration, small-time celebrities were hired in. &lt;br /&gt;
&lt;br /&gt;
But not all was well at the wedding. Grumblings between the two rival houses about the rush of the wedding, jealousy from family members, and inklings of information about darkness from below crept into the party... and so our heroes began their journey.&lt;br /&gt;
&lt;br /&gt;
== Session information ==&lt;br /&gt;
&lt;br /&gt;
This game is played using the official Dungeons &amp;amp; Dragons 5th Edition tabletop system with added content from errata books. During play, long-distance placers use Skype to communicate and in the case of battles, Roll20.net is used for map layout. This game is DM'd by [[User:Mike|Mike Rapin]].&lt;br /&gt;
&lt;br /&gt;
== The Characters ==&lt;br /&gt;
&lt;br /&gt;
* [[Verity]]&lt;br /&gt;
* [[Remnant]]&lt;br /&gt;
* [[Luana]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;text-decoration:line-through&amp;quot;&amp;gt;[[Tolnor]]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Hadarri Felnaras|Hadarri]]&lt;br /&gt;
* [[Hark]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Play Sessions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Summary&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 1|August 11th, 2016]] || The Wedding begins, and a mystery is afoot.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 2|August 24th, 2016]]  || Well, now that the drunk wizard is taken care of, let's go to the library.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 3|August 28th, 2016]] || We're investigating the under dark and Briggsby is coming with us! Oh wait...&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 4|September 11th, 2016]] || We got a gargoyle! We met Tolnor! Now Tolnor is in jail!&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 5|September 25th, 2016]] || On to Trader's den. Elves are mean/weird!&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 6|October 23rd, 2016]] || Trader's Den is nice, now let's leave it.&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 7|November 6th, 2016]] || To the river! But beware of pirates...&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 8|November 20th, 2016]] || Humans are mean, and the fog means war!&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 9|December 19th, 2016]] || Sneaky, sneaky... Remnant, are you okay?&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 10|January 5th, 2017]] || Farewell Argyle, hello road to Thain-win!&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 11|January 15th, 2017]] || That damn Ricky kid!&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 12|January 29th, 2017]] || The death of our friend Tolnor&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dwarven Wedding Session 123|February 25th, 2017]] || There's no good way to make friends in this world... Oh, hi, Hadari!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relevant Non-Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Bulf Family ===&lt;br /&gt;
&lt;br /&gt;
* [[Bulfson Bulf]] - Father of Ulf&lt;br /&gt;
* [[Briggsby Bulf]] - Uncle of Ulf, captain of the Bulf Guard&lt;br /&gt;
* Brian Bulf - Uncle of Ulf&lt;br /&gt;
* Bartleby Bulf - Uncle of Ulf&lt;br /&gt;
* Ulf Bulf&lt;br /&gt;
* [[Coreann Bulf]] - Brother of Ulf, drunk wizard(?)&lt;br /&gt;
* [[Needler]] - Bulf Family/City Master Librarian&lt;br /&gt;
&lt;br /&gt;
=== Bulkura Family ===&lt;br /&gt;
&lt;br /&gt;
* Irena Bulkura&lt;br /&gt;
* Isabella Bulkura - Mother of Irena&lt;br /&gt;
* *Father Bulkura(?)*&lt;br /&gt;
* [[Arthur Bulkura]] - Uncle of Irena&lt;br /&gt;
* Bart Bulkura - Uncle of Irena&lt;br /&gt;
* Olaf Bulkura - Uncle of Irena&lt;br /&gt;
* Drammond Bulkura - Grandfather of Irena&lt;br /&gt;
* Isabel Bulkura - Grandmother of Irena&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Creed &amp;amp; Marwin of Thain-win&lt;br /&gt;
* Professor Redfurl&lt;br /&gt;
* Argyle Volstaf - Captain of the Mighty Seahorse&lt;br /&gt;
* Amo Thess - Renowned Gnomish inventor of the traveling fortress&lt;br /&gt;
&lt;br /&gt;
== World Background ==&lt;br /&gt;
&lt;br /&gt;
For more information on the history of Turon and a world map, please see [[Turon World History]].&lt;br /&gt;
&lt;br /&gt;
=== Major Cities ===&lt;br /&gt;
&lt;br /&gt;
* [[Bay's Edge]]&lt;br /&gt;
* [[Bulf (city)|Bulf]]&lt;br /&gt;
* [[Bulkura (city)|Bulkura]]&lt;br /&gt;
* [[Darkfold]]&lt;br /&gt;
* [[Deepwoods]]&lt;br /&gt;
* [[Gall]]&lt;br /&gt;
* [[Highland Crossing]]&lt;br /&gt;
* [[Jacoe]]&lt;br /&gt;
* [[Kase]]&lt;br /&gt;
* [[Marsh]]&lt;br /&gt;
* [[Old Marsh]]&lt;br /&gt;
* [[Outpost]]&lt;br /&gt;
* [[Pence (city)|Pence]]&lt;br /&gt;
* [[Portsmith (city)|Portsmith]]&lt;br /&gt;
* [[Riverbend]]&lt;br /&gt;
* [[Skraff]]&lt;br /&gt;
* [[South Kase]]&lt;br /&gt;
* [[Thain-Win (city)|Thain-Win]]&lt;br /&gt;
* [[Torunn (city)|Torunn]]&lt;br /&gt;
* [[Trader's Den]]&lt;br /&gt;
* [[Twain]]&lt;br /&gt;
* [[Vi'Leaigh (city)|Vi'Leaigh]]&lt;br /&gt;
&lt;br /&gt;
== Great Houses of Turon ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
*'''[[Bulf Family|Bulf]]'''&lt;br /&gt;
**Largest mountain clan, rich beyond imagination. Old money. Dragon slayers.&lt;br /&gt;
*'''[[Bulkura Family|Bulkura]]'''&lt;br /&gt;
**Second largest mountain clan. They dig the deepest in the mountain and have the most experience with what lives in the mountain.&lt;br /&gt;
*'''[[Oreson Family|Oreson]]'''&lt;br /&gt;
**Hill dwarves that live in the shady city of [[Trader’s Den]].&lt;br /&gt;
*'''[[Torunn Family|Torunn]]'''&lt;br /&gt;
**An ancient family that mysteriously disappeared ~4000 YA&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Ost'Leaigh Family|Ost'Leaigh]]'''&lt;br /&gt;
**The oldest and “wisest” elven family who live in the city of [[Vi%27Leaigh_(city)|Vi'Leaigh]]. After the war with the humans and the fall of [[Torunn]], their clan has become reclusive in their forest kingdom backed to the mountain.&lt;br /&gt;
*'''[[Gurmoah Family|Gurmoah]]'''&lt;br /&gt;
** Dwellers of the Marsh. These elves are strict worshipers of The Fae. They produce the oldest living elves and claim to know all the mysteries of the universe.&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Paresh Family|Paresh]]'''&lt;br /&gt;
**Peace-keepers. Neutral in most conflicts, friends with [[Gurmoah]] elven clan and [[Bulf Family|Bulf family]].&lt;br /&gt;
*'''[[Gall Family|Gall]]'''&lt;br /&gt;
** Mobster-like family. They live with in the confines of the law of [[Gall]], but they do not rule it any more.&lt;br /&gt;
*'''[[Pence Family|Pence]]'''&lt;br /&gt;
**Aggressive capitalist monarchs. They still do not care for elves, though they depend on them now for wood and magic materials.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
&lt;br /&gt;
*'''[[Farmek Family|Farmek]]'''&lt;br /&gt;
**An old race of Gnomes, not from this land. Machine-driven Alchemists. Deep alliance with the [[Bulkura Family]]. Current (and long standing) rule in [[Kase]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Dwarven Wedding]]&lt;/div&gt;</summary>
		<author><name>Kyle</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Hark&amp;diff=682</id>
		<title>Hark</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Hark&amp;diff=682"/>
		<updated>2017-04-05T22:46:24Z</updated>

		<summary type="html">&lt;p&gt;Kyle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hark: Paladin of Pelor'''&lt;br /&gt;
&lt;br /&gt;
[[File:Solaire.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Origin'''&lt;br /&gt;
&lt;br /&gt;
Born and raised in a village a few miles outside of Outpost. The son of a craftsman, Hark enjoyed a peaceful simple life until his village was attacked and razed by Alswing the Damned. One of the only survivors, having hidden underneath an old rusted tower shield, Hark was found when Grief Riders from the temple of Pelor in Jacoe arrived to help any survivors. &lt;br /&gt;
&lt;br /&gt;
He was then taken in by the church of Pelor in Jacoe and would go on to become a faithful adherent to the faith of Pelor, join the Grief Riders, and upon coming of age be inducted into their order of Paladins.&lt;br /&gt;
&lt;br /&gt;
He traveled with other Grief Riders spreading the word of Pelor and offering humanitarian aid to those in need. His focus eventually became more on assisting the various villages and cities with their bandit/criminal element.&lt;br /&gt;
&lt;br /&gt;
While rewarding work, he knew there were greater evils out there and his holy work for Pelor had only begun and so he began to keep his ear to the ground hoping to catch wind of something bigger.&lt;br /&gt;
&lt;br /&gt;
While on Trader’s Den on a routine check-in he received a tip from a friend (an elf from Thain-win named Creed) about a group of adventurers heading to Thain-win to investigate the Underdark located in Bulf territory. After obtaining the blessing of the Grief Rider’s he set out north to catch up with the adventurers &lt;br /&gt;
&lt;br /&gt;
'''Alignment: Lawful Good'''&lt;br /&gt;
&lt;br /&gt;
Lawful because he has a strong personal code and believes that society benefits from the security/stability/prosperity brought from structure and just law/rules. &lt;br /&gt;
&lt;br /&gt;
Good in that he believes in the common good. Believes in helping those who cannot help themselves and defending the weak. Abhors those who abuse strength and positions of power for personal gain. &lt;br /&gt;
&lt;br /&gt;
Compared to traditional Paladins, he took up the Oath of Vengeance because he believes in punishing those who violate the social contract of life and civilization.&lt;br /&gt;
I feel the alignment gets a lot of flak but has a lot of potential for character growth and roleplay and isn't just a “Captain America” alignment.&lt;br /&gt;
&lt;br /&gt;
'''Tenets of Vengeance'''&lt;br /&gt;
&lt;br /&gt;
Fight the Greater Evil: He is oathbound to focus his efforts on the greater evil over lesser evils or more venial offenders.&lt;br /&gt;
&lt;br /&gt;
No Mercy for the Wicked: While he has dedicated his life to hunting down evil that doesn't mean death is always the first option. Sometimes people fall into bad circumstances and need a second chance. While those at the top/in charge are beyond redemption he doesn't go out of his way to kill indiscriminately. Uses diplomacy and intimidation to push lesser offenders towards good if possible. Like facing a group of bandits (Did you ever play the Metro games? A lot of the lesser soldiers in the evil organizations are in that position because they have to feed their families or can't escape. That's shitty, right?) if they'll recant their ways and lay down their arms he'll show mercy but if they won't surrender he won't hesitate to strike them down. Justice tempered with mercy.&lt;br /&gt;
&lt;br /&gt;
By Any Means Necessary: While there are lines he won't cross in pursuit of his goals (Collateral damage/murder of innocents is unacceptable, making Faustian bargains, etc) that doesn't mean he's like a stereotypical Paladin. He's willing to get his hands dirty to accomplish his goal for the greater good. Is a party member stealing? Not ideal, certainly don't condone it, but in the grand scheme it doesn't matter to his goal.&lt;br /&gt;
Restitution: It is his sacred duty to end evil where he finds it. Once a target is picked it becomes his responsibility. All the damage that the target or evil causes is partially his fault (for not stopping them sooner) and he'll make efforts to make restitution/help those who have suffered because of it.&lt;br /&gt;
&lt;br /&gt;
'''Character Inspirations'''&lt;br /&gt;
&lt;br /&gt;
John Wick mixed with Hercules from Hercules: The Legendary Journeys (Really great show from the mid 90s, love Kevin Sorbo's portrayal) and Solaire of Astora from Dark Souls. Utterly determined and focused on his target but not bloodthirsty. Believes all life has value, that many people can be redeemed and that a lot of problems can be solved with diplomacy but doesn't shirk from combat when it comes to the truly evil.&lt;br /&gt;
&lt;br /&gt;
'''Character Inspiration Quotes'''&lt;br /&gt;
&lt;br /&gt;
“Peace and Justice are two sides of the same coin.” - Dwight D. Eisenhower&lt;br /&gt;
&lt;br /&gt;
“It is the spirit and not the form of law that keeps justice alive.” - Earl Warren&lt;br /&gt;
&lt;br /&gt;
'''Theme/Related Music'''&lt;br /&gt;
&lt;br /&gt;
Hammerfall-Hammer of Justice&lt;br /&gt;
&lt;br /&gt;
One-Punch Man Theme “Hero” English Cover by Johnathan Young&lt;br /&gt;
&lt;br /&gt;
'''Appropriate Pixel-Art'''&lt;br /&gt;
&lt;br /&gt;
[[File:Pixel_Solaire.png]]&lt;/div&gt;</summary>
		<author><name>Kyle</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Hark&amp;diff=681</id>
		<title>Hark</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Hark&amp;diff=681"/>
		<updated>2017-04-05T22:43:53Z</updated>

		<summary type="html">&lt;p&gt;Kyle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hark: Paladin of Pelor'''&lt;br /&gt;
&lt;br /&gt;
[[File:Solaire.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Origin'''&lt;br /&gt;
&lt;br /&gt;
Born and raised in a village a few miles outside of Outpost. The son of a craftsman, Hark enjoyed a peaceful simple life until his village was attacked and razed by Alswing the Damned. One of the only survivors, having hidden underneath an old rusted tower shield, Hark was found when Grief Riders from the temple of Pelor in Jacoe arrived to help any survivors. &lt;br /&gt;
&lt;br /&gt;
He was then taken in by the church of Pelor in Jacoe and would go on to become a faithful adherent to the faith of Pelor, join the Grief Riders, and upon coming of age be inducted into their order of Paladins.&lt;br /&gt;
&lt;br /&gt;
He traveled with other Grief Riders spreading the word of Pelor and offering humanitarian aid to those in need. His focus eventually became more on assisting the various villages and cities with their bandit/criminal element.&lt;br /&gt;
&lt;br /&gt;
While rewarding work, he knew there were greater evils out there and his holy work for Pelor had only begun and so he began to keep his ear to the ground hoping to catch wind of something bigger.&lt;br /&gt;
&lt;br /&gt;
While on Trader’s Den on a routine check-in he received a tip from a friend (an elf from Thain-win named Creed) about a group of adventurers heading to Thain-win to investigate the Underdark located in Bulf territory. After obtaining the blessing of the Grief Rider’s he set out north to catch up with the adventurers &lt;br /&gt;
&lt;br /&gt;
'''Alignment: Lawful Good'''&lt;br /&gt;
&lt;br /&gt;
Lawful because he has a strong personal code and believes that society benefits from the security/stability/prosperity brought from structure and just law/rules. &lt;br /&gt;
&lt;br /&gt;
Good in that he believes in the common good. Believes in helping those who cannot help themselves and defending the weak. Abhors those who abuse strength and positions of power for personal gain. &lt;br /&gt;
&lt;br /&gt;
Compared to traditional Paladins, he took up the Oath of Vengeance because he believes in punishing those who violate the social contract of life and civilization.&lt;br /&gt;
I feel the alignment gets a lot of flak but has a lot of potential for character growth and roleplay and isn't just a “Captain America” alignment.&lt;br /&gt;
&lt;br /&gt;
'''Tenets of Vengeance'''&lt;br /&gt;
&lt;br /&gt;
Fight the Greater Evil: He is oathbound to focus his efforts on the greater evil over lesser evils or more venial offenders.&lt;br /&gt;
&lt;br /&gt;
No Mercy for the Wicked: While he has dedicated his life to hunting down evil that doesn't mean death is always the first option. Sometimes people fall into bad circumstances and need a second chance. While those at the top/in charge are beyond redemption he doesn't go out of his way to kill indiscriminately. Uses diplomacy and intimidation to push lesser offenders towards good if possible. Like facing a group of bandits (Did you ever play the Metro games? A lot of the lesser soldiers in the evil organizations are in that position because they have to feed their families or can't escape. That's shitty, right?) if they'll recant their ways and lay down their arms he'll show mercy but if they won't surrender he won't hesitate to strike them down. Justice tempered with mercy.&lt;br /&gt;
&lt;br /&gt;
By Any Means Necessary: While there are lines he won't cross in pursuit of his goals (Collateral damage/murder of innocents is unacceptable, making Faustian bargains, etc) that doesn't mean he's like a stereotypical Paladin. He's willing to get his hands dirty to accomplish his goal for the greater good. Is a party member stealing? Not ideal, certainly don't condone it, but in the grand scheme it doesn't matter to his goal.&lt;br /&gt;
Restitution: It is his sacred duty to end evil where he finds it. Once a target is picked it becomes his responsibility. All the damage that the target or evil causes is partially his fault (for not stopping them sooner) and he'll make efforts to make restitution/help those who have suffered because of it.&lt;br /&gt;
&lt;br /&gt;
'''Character Inspirations'''&lt;br /&gt;
&lt;br /&gt;
John Wick mixed with Hercules from Hercules: The Legendary Journeys (Really great show from the mid 90s, love Kevin Sorbo's portrayal) and Solaire of Astora from Dark Souls. Utterly determined and focused on his target but not bloodthirsty. Believes all life has value, that many people can be redeemed and that a lot of problems can be solved with diplomacy but doesn't shirk from combat when it comes to the truly evil.&lt;br /&gt;
&lt;br /&gt;
'''Character Inspiration Quotes'''&lt;br /&gt;
&lt;br /&gt;
“Peace and Justice are two sides of the same coin.” - Dwight D. Eisenhower&lt;br /&gt;
&lt;br /&gt;
“It is the spirit and not the form of law that keeps justice alive.” - Earl Warren&lt;br /&gt;
&lt;br /&gt;
'''Theme/Related Music'''&lt;br /&gt;
&lt;br /&gt;
Hammerfall-Hammer of Justice&lt;br /&gt;
&lt;br /&gt;
One-Punch Man Theme “Hero” English Cover&lt;br /&gt;
&lt;br /&gt;
'''Appropriate Pixel-Art'''&lt;br /&gt;
&lt;br /&gt;
[[File:Pixel_Solaire.png]]&lt;/div&gt;</summary>
		<author><name>Kyle</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Hark&amp;diff=680</id>
		<title>Hark</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Hark&amp;diff=680"/>
		<updated>2017-04-05T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Kyle: Created page with &amp;quot;'''Hark: Paladin of Pelor'''  File:Solaire.jpg  '''Origin'''  Born and raised in a village a few miles outside of Outpost. The son of a craftsman, Hark enjoyed a peaceful...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hark: Paladin of Pelor'''&lt;br /&gt;
&lt;br /&gt;
[[File:Solaire.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Origin'''&lt;br /&gt;
&lt;br /&gt;
Born and raised in a village a few miles outside of Outpost. The son of a craftsman, Hark enjoyed a peaceful simple life until his village was attacked and razed by Alswing the Damned. One of the only survivors, having hidden underneath an old rusted tower shield, Hark was found when Grief Riders from the temple of Pelor in Jacoe arrived to help any survivors. &lt;br /&gt;
&lt;br /&gt;
He was then taken in by the church of Pelor in Jacoe and would go on to become a faithful adherent to the faith of Pelor, join the Grief Riders, and upon coming of age be inducted into their order of Paladins.&lt;br /&gt;
&lt;br /&gt;
He traveled with other Grief Riders spreading the word of Pelor and offering humanitarian aid to those in need. His focus eventually became more on assisting the various villages and cities with their bandit/criminal element.&lt;br /&gt;
&lt;br /&gt;
While rewarding work, he knew there were greater evils out there and his holy work for Pelor had only begun and so he began to keep his ear to the ground hoping to catch wind of something bigger.&lt;br /&gt;
&lt;br /&gt;
While on Trader’s Den on a routine check-in he received a tip from a friend (an elf from Thain-win named Creed) about a group of adventurers heading to Thain-win to investigate the Underdark located in Bulf territory. After obtaining the blessing of the Grief Rider’s he set out north to catch up with the adventurers &lt;br /&gt;
&lt;br /&gt;
'''Alignment: Lawful Good'''&lt;br /&gt;
&lt;br /&gt;
Lawful because he has a strong personal code and believes that society benefits from the security/stability/prosperity brought from structure and just law/rules. &lt;br /&gt;
&lt;br /&gt;
Good in that he believes in the common good. Believes in helping those who cannot help themselves and defending the weak. Abhors those who abuse strength and positions of power for personal gain. &lt;br /&gt;
&lt;br /&gt;
Compared to traditional Paladins, he took up the Oath of Vengeance because he believes in punishing those who violate the social contract of life and civilization.&lt;br /&gt;
I feel the alignment gets a lot of flak but has a lot of potential for character growth and roleplay and isn't just a “Captain America” alignment.&lt;br /&gt;
&lt;br /&gt;
'''Tenets of Vengeance'''&lt;br /&gt;
&lt;br /&gt;
Fight the Greater Evil: He is oathbound to focus his efforts on the greater evil over lesser evils or more venial offenders.&lt;br /&gt;
&lt;br /&gt;
No Mercy for the Wicked: While he has dedicated his life to hunting down evil that doesn't mean death is always the first option. Sometimes people fall into bad circumstances and need a second chance. While those at the top/in charge are beyond redemption he doesn't go out of his way to kill indiscriminately. Uses diplomacy and intimidation to push lesser offenders towards good if possible. Like facing a group of bandits (Did you ever play the Metro games? A lot of the lesser soldiers in the evil organizations are in that position because they have to feed their families or can't escape. That's shitty, right?) if they'll recant their ways and lay down their arms he'll show mercy but if they won't surrender he won't hesitate to strike them down. Justice tempered with mercy.&lt;br /&gt;
&lt;br /&gt;
By Any Means Necessary: While there are lines he won't cross in pursuit of his goals (Collateral damage/murder of innocents is unacceptable, making Faustian bargains, etc) that doesn't mean he's like a stereotypical Paladin. He's willing to get his hands dirty to accomplish his goal for the greater good. Is a party member stealing? Not ideal, certainly don't condone it, but in the grand scheme it doesn't matter to his goal.&lt;br /&gt;
Restitution: It is his sacred duty to end evil where he finds it. Once a target is picked it becomes his responsibility. All the damage that the target or evil causes is partially his fault (for not stopping them sooner) and he'll make efforts to make restitution/help those who have suffered because of it.&lt;br /&gt;
&lt;br /&gt;
'''Character Inspirations'''&lt;br /&gt;
&lt;br /&gt;
John Wick mixed with Hercules from Hercules: The Legendary Journeys (Really great show from the mid 90s, love Kevin Sorbo's portrayal) and Solaire of Astora from Dark Souls. Utterly determined and focused on his target but not bloodthirsty. Believes all life has value, that many people can be redeemed and that a lot of problems can be solved with diplomacy but doesn't shirk from combat when it comes to the truly evil.&lt;br /&gt;
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'''Character Inspiration Quotes'''&lt;br /&gt;
&lt;br /&gt;
“Peace and Justice are two sides of the same coin.” - Dwight D. Eisenhower&lt;br /&gt;
“It is the spirit and not the form of law that keeps justice alive.” - Earl Warren&lt;br /&gt;
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'''Theme/Related Music'''&lt;br /&gt;
&lt;br /&gt;
Hammerfall: Hammer of Justice&lt;br /&gt;
One-Punch Man Theme “Hero” English Cover (Fantastic show!)&lt;br /&gt;
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'''Appropriate Pixel-Art'''&lt;br /&gt;
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[[File:Pixel_Solaire.png]]&lt;/div&gt;</summary>
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		<updated>2017-04-05T22:32:15Z</updated>

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