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	<id>http://dnd.pfwr.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelly</id>
	<title>D&amp;D Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://dnd.pfwr.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kelly"/>
	<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/wiki/Special:Contributions/Kelly"/>
	<updated>2026-05-06T16:13:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.0</generator>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Luana&amp;diff=759</id>
		<title>Luana</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Luana&amp;diff=759"/>
		<updated>2017-05-08T02:23:02Z</updated>

		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Growing up in a traveling family, halfings dancing, singing and living off the land; it was a happy life. Until around the age of 9, when Luana found herself lost and alone among the wilds of Acrifta (or whatever name Mike wants to give the continent). Luana managed to survive in the grassy plains and even befriend some lion cubs. The mother took her in and she learned to have a new family whom she loved and protected fiercely. They taught her how to survive and communicate with the other animals around the watering hole. Stories and legends passed from the animals to the young Luana. They told of the horrible stories of mankind. How people would come on boats to slaughter them and wear there skins. They came and cut down the tree of life that sustained the land. &lt;br /&gt;
&lt;br /&gt;
It was to her horror, that Luana discovered that the stories were more than ghost tales. The gnomes found her dirty and wild. They thought they were saving a young woman who had been long neglected. She was stripped from her adopted family and shipped back to the gnomish capital. They &amp;quot;tamed&amp;quot; her: teaching her the common tongue which she had long since forgot, giving her etiquette and common knowledge lessons, and dressing her in &amp;quot;appropriate&amp;quot; clothing. The gnomes were quick to say they had saved her and took her to the royal gnomish family to showcase their humanitarian ways. While passing among the many display cases in the royal hall, Luana felt a twang. An immense feeling of sorrow washed over her. But it's source was external as if someone or something was projecting it to her from her far away home. Her eyes locked onto those staring straight at her. The mask peered at her through its carved wooden eyes. But they weren't hollow. It was full of so much more than that. Like it was talking to her. Calling her. Her magic had only manifested in small moments before now. But this calling from her homeland awakened her supernatural side. At the first chance when she was alone, she relieve the mask of its bindings, freeing it. But the connection did not end there. the mask bound itself to Luana. Together they had the chance to flee from those who took them away from their mutual homeland. &lt;br /&gt;
&lt;br /&gt;
On the run from the gnomes with no friends to be found, Luana had a hard time blending in while looking so blatantly foreign. Trying to enter a scholastic city late at night, two guards accosted her, whether to uphold the law or give her the shakedown is hard to tell, because none other than Variety showed up to lend the little lady a hand. Despite her odd form of attire and a heavy accent, Variety believed her sad tale and assisted her entry to the city. Luana was not keen to leave the first friendly face, even if it was 8 feet in the air, so she stuck by Variety and they have watched each others back ever since. &lt;br /&gt;
&lt;br /&gt;
Luana is a 31 year old female Halfling. She has the appearance of a very small and stout Polynesian woman with bat-like ears. She has her dark hair pulled back into dreads and wears a grass skirt much in the style you might picture a luau dancer. She carries a spear and has a large 4' tribal mask slung over her back that doubly acts as a shield. She falls under the druid class, communing with the circle of the land. Specifically she originated from a grassland terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:lilo aztec.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:HeroForgeScreenshot (1).png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The Dwarven Wedding]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Bashrah&amp;diff=756</id>
		<title>Bashrah</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Bashrah&amp;diff=756"/>
		<updated>2017-05-08T02:09:39Z</updated>

		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bashrah (if she had a body) would be a tall dragonborn with bronze skin that has aged like a penny, turning a slight greenish hue. She is 60 years old, but has seen thousands of years go by. She was born to the Izdarnet clan along the coast (they would be compared to alligators with their agile swimming form) but has long since lived in the cities of men.&lt;br /&gt;
&lt;br /&gt;
Bashrah saw the destruction the wars brought to her people. Saw the way the dragons were becoming villianized to the rest of the world. They were out numbered. Taking more casualties every day. If they continued to fight, the dragons and their people would be wiped out. There would be no future generations to see the glory of the dragons might, that they held steadfast to their convictions. So Bashrah did the only thing she knew would save her kind, she asked for peace. Leaving her clan, her family, she followed Issgrazelle to the lands of people. They negotiated with them. Broke bread with them and simply showed them that not all dragons wanted to fight and kill. He clan shunned her as a dwarf and human lover, a betrayer of her own kind. But she knew the truth, all of her actions were to save their lives. She was sure the history books would get it right.&lt;br /&gt;
&lt;br /&gt;
But as the wars wore on and more dragonborn died without a peaceful resolution in sight, her conviction wavered. She never let it show. But the extreme groups would not stop fighting. Whole clans were squashed. Bashrah never lifted a hand to one of her own, but nor could she do much as she'd a tear for their slaughter. In the end, a tenuous peace was brokered, but she could never got back home. She had gone against her clan and all they stood for. She gave her life to the cause of saving the last of the dragonborn and it had taken its toll. She was older. Weary. She was not going to be around forever. Who was going to look after the dragons when she was gone? When the dwarves offered her the chance to become part of their weird stone people archives, she accepted. This way, she could always look out for what's best for dragon kind, even if they hated her for it.&lt;br /&gt;
&lt;br /&gt;
Bashrah has been living a static life for years. She used to be able to get updates on the outside world. Every time someone new came in she could ask about her people, about the political status quo. The news was limited however. Dragonkind had never been much for mingling into the mainland, that much hadn't changed. When she was called to the surface, she could get more information. But it was always in exchange for her advice or her knowledge, of the wars or her people. Once it had been by a traveling merchant who just wanted to know basic dragon custom so that he might venture out and attempt to trade with the dragonborn without offending them. He had promised to come back and tell her how it had gone and how they were faring. She never heard from him again. And now that the tower kept all the memories separated, she had no idea how things stood. If her people were alive. If her own bloodline was still out there. She had sacrificed her first life for her people and now her second life was wasted with no chance of accomplishing anything. She never truly lived as a free woman, dedicated to the cause for all eternity it would seem. Living in a never ending loop. Playing back all the moments of her life; critiquing her own decisions. Perhaps if she had given better speeches, made a better impression on the human King of Pence, then more of her people would still be alive. The war could have ended sooner if only she had been able to sway her clan to see reason. It was torture. Nothing could be changed now, the past is set in stone.&lt;br /&gt;
&lt;br /&gt;
But when she unleashes Hextor from inside remnant, Bashrah gains control of his body and comes face to face with the living!&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Bashrah&amp;diff=755</id>
		<title>Bashrah</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Bashrah&amp;diff=755"/>
		<updated>2017-05-08T02:06:44Z</updated>

		<summary type="html">&lt;p&gt;Kelly: Created page with &amp;quot;Bashrah (if she had a body) would be a tall dragonborn with bronze skin that has aged like a penny, turning a slight greenish hue. She is 60 years old, but has seen thousands...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bashrah (if she had a body) would be a tall dragonborn with bronze skin that has aged like a penny, turning a slight greenish hue. She is 60 years old, but has seen thousands of years go by. &lt;br /&gt;
&lt;br /&gt;
Bashrah saw the destruction the wars brought to her people. Saw the way the dragons were becoming villianized to the rest of the world. They were out numbered. Taking more casualties every day. If they continued to fight, the dragons and their people would be wiped out. There would be no future generations to see the glory of the dragons might, that they held steadfast to their convictions. So Bashrah did the only thing she knew would save her kind, she asked for peace. Leaving her clan, her family, she followed Issgrazelle to the lands of people. They negotiated with them. Broke bread with them and simply showed them that not all dragons wanted to fight and kill. He clan shunned her as a dwarf and human lover, a betrayer of her own kind. But she knew the truth, all of her actions were to save their lives. She was sure the history books would get it right.&lt;br /&gt;
&lt;br /&gt;
But as the wars wore on and more dragonborn died without a peaceful resolution in sight, her conviction wavered. She never let it show. But the extreme groups would not stop fighting. Whole clans were squashed. Bashrah never lifted a hand to one of her own, but nor could she do much as she'd a tear for their slaughter. In the end, a tenuous peace was brokered, but she could never got back home. She had gone against her clan and all they stood for. She gave her life to the cause of saving the last of the dragonborn and it had taken its toll. She was older. Weary. She was not going to be around forever. Who was going to look after the dragons when she was gone? When the dwarves offered her the chance to become part of their weird stone people archives, she accepted. This way, she could always look out for what's best for dragon kind, even if they hated her for it.&lt;br /&gt;
&lt;br /&gt;
Bashrah has been living a static life for years. She used to be able to get updates on the outside world. Every time someone new came in she could ask about her people, about the political status quo. The news was limited however. Dragonkind had never been much for mingling into the mainland, that much hadn't changed. When she was called to the surface, she could get more information. But it was always in exchange for her advice or her knowledge, of the wars or her people. Once it had been by a traveling merchant who just wanted to know basic dragon custom so that he might venture out and attempt to trade with the dragonborn without offending them. He had promised to come back and tell her how it had gone and how they were faring. She never heard from him again. And now that the tower kept all the memories separated, she had no idea how things stood. If her people were alive. If her own bloodline was still out there. She had sacrificed her first life for her people and now her second life was wasted with no chance of accomplishing anything. She never truly lived as a free woman, dedicated to the cause for all eternity it would seem. Living in a never ending loop. Playing back all the moments of her life; critiquing her own decisions. Perhaps if she had given better speeches, made a better impression on the human King of Pence, then more of her people would still be alive. The war could have ended sooner if only she had been able to sway her clan to see reason. It was torture. Nothing could be changed now, the past is set in stone.&lt;br /&gt;
&lt;br /&gt;
But when she unleashes Hextor from inside remnant, Bashrah gains control of his body and comes face to face with the living!&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Luana&amp;diff=582</id>
		<title>Luana</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Luana&amp;diff=582"/>
		<updated>2017-02-06T02:25:46Z</updated>

		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Growing up in a traveling family, halfings dancing, singing and living off the land; it was a happy life. Until around the age of 9, when Luana found herself lost and alone among the wilds of Acrifta (or whatever name Mike wants to give the continent). Luana managed to survive in the grassy plains and even befriend some lion cubs. The mother took her in and she learned to have a new family whom she loved and protected fiercely. They taught her how to survive and communicate with the other animals around the watering hole. Stories and legends passed from the animals to the young Luana. They told of the horrible stories of mankind. How people would come on boats to slaughter them and wear there skins. They came and cut down the tree of life that sustained the land. &lt;br /&gt;
&lt;br /&gt;
It was to her horror, that Luana discovered that the stories were more than ghost tales. The gnomes found her dirty and wild. They thought they were saving a young woman who had been long neglected. She was stripped from her adopted family and shipped back to the gnomish capital. They &amp;quot;tamed&amp;quot; her: teaching her the common tongue which she had long since forgot, giving her etiquette and common knowledge lessons, and dressing her in 'appropriate&amp;quot; clothing. Upon being put on show to the royal family as part of their humanitarian initiative. While passing among the many display cases in the royal hall, Luana felt a twang. An imense feeling of sorrow washed over her. But it's source was external as if someone or something was projecting it to her from her far away home. Her eyes locked onto those staring straight at her. The mask peered at her through its carved wooden eyes. But they weren't hollow. It was full of so much more than that. Like it was talking to her. Calling her. Her magic had only manifested in small moments before now. But this calling from her homeland awakened her natural side. At the first chance when she was alone, she relieve the mask of its bindings, freeing it. But the connection did not end there. the mask bound itself to Luana. Together they had the chance to flee from those who took them away from their homeland. &lt;br /&gt;
&lt;br /&gt;
Luana is a 31 year old female Halfling. She has the appearance of a very small and stout Polynesian woman with bat-like ears. She has her dark hair pulled back into dreads and wears a grass skirt much in the style you might picture a luau dancer. She carries a spear and has a large tribal mask slung over her back that doubly acts as a shield. She falls under the druid class, communing with the circle of the land. Specifically she originated from a grassland terrain. &lt;br /&gt;
&lt;br /&gt;
[[File:lilo aztec.png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[File:HeroForgeScreenshot (1).png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:The Dwarven Wedding]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=File:Lilo_aztec.png&amp;diff=581</id>
		<title>File:Lilo aztec.png</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=File:Lilo_aztec.png&amp;diff=581"/>
		<updated>2017-02-06T02:11:13Z</updated>

		<summary type="html">&lt;p&gt;Kelly: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Luana&amp;diff=580</id>
		<title>Luana</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Luana&amp;diff=580"/>
		<updated>2017-02-06T01:16:10Z</updated>

		<summary type="html">&lt;p&gt;Kelly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Growing up in a traveling family, halfings dancing, singing and living off the land; it was a happy life. Until around the age of 9, when Luana found herself lost and alone among the wilds of Acrifta (or whatever name Mike wants to give the continent). Luana managed to survive in the grassy plains and even befriend some lion cubs. The mother took her in and she learned to have a new family whom she loved and protected fiercely. They taught her how to survive and communicate with the other animals around the watering hole. Stories and legends passed from the animals to the young Luana. They told of the horrible stories of mankind. How people would come on boats to slaughter them and wear there skins. They came and cut down the tree of life that sustained the land. &lt;br /&gt;
&lt;br /&gt;
It was to her horror, that Luana discovered that the stories were more than ghost tales. The gnomes found her dirty and wild. They thought they were saving a young woman who had been long neglected. She was stripped from her adopted family and shipped back to the gnomish capital. They &amp;quot;tamed&amp;quot; her: teaching her the common tongue which she had long since forgot, giving her etiquette and common knowledge lessons, and dressing her in 'appropriate&amp;quot; clothing. Upon being put on show to the royal family as part of their humanitarian initiative. While passing among the many display cases in the royal hall, Luana felt a twang. An imense feeling of sorrow washed over her. But it's source was external as if someone or something was projecting it to her. Her eyes locked onto those staring straight at her. The mask peered at her through its carved wooden eyes. But they weren't hollow. It was full of so much more than that. Like it was talking to her. Calling her. Her magic had only manifested in small moments before now. But this calling from her homeland awakened her natural side. At the first chance when she was alone, she relieve the mask of its bindings, freeing it. But the connection did not end there. the mask bound itself to Luana. Together they had the chance to flee from those who took them away from their mutual home. &lt;br /&gt;
&lt;br /&gt;
Luana is a 31 year old female Halfling. She has the appearance of a very small and stout Polynesian woman with bat-like ears. She has her dark hair pulled back into dreads and wears a grass skirt much in the style you might picture a luau dancer. She carries a spear and has a large tribal mask slung over her back that doubly acts as a shield. She falls under the druid class, communing with the circle of the land. Specifically she originated from a grassland terrain. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is the image rendered on Heroforge.com &lt;br /&gt;
&lt;br /&gt;
[[File:HeroForgeScreenshot (1).png|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Dwarven Wedding]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=Luana&amp;diff=126</id>
		<title>Luana</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=Luana&amp;diff=126"/>
		<updated>2016-09-12T03:27:28Z</updated>

		<summary type="html">&lt;p&gt;Kelly: Created page with &amp;quot;Luana is a 31 year old female Halfling. She has the appearance of a very small and stout Polynesian woman. She has her dark hair pulled back into dreads and wears a grass skir...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Luana is a 31 year old female Halfling. She has the appearance of a very small and stout Polynesian woman. She has her dark hair pulled back into dreads and wears a grass skirt much in the style you might picture a luau dancer. She carries a spear and has a large tribal mask slung over her back that doubly acts as a shield. She falls under the druid class, communing with the circle of the land. Specifically she originated from a grassland terrain. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is the image rendered on Heroforge.com &lt;br /&gt;
&lt;br /&gt;
[[File:HeroForgeScreenshot (1).png|400px]]&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
	<entry>
		<id>http://dnd.pfwr.info/index.php?title=File:HeroForgeScreenshot_(1).png&amp;diff=125</id>
		<title>File:HeroForgeScreenshot (1).png</title>
		<link rel="alternate" type="text/html" href="http://dnd.pfwr.info/index.php?title=File:HeroForgeScreenshot_(1).png&amp;diff=125"/>
		<updated>2016-09-12T03:26:10Z</updated>

		<summary type="html">&lt;p&gt;Kelly: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kelly</name></author>
	</entry>
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